I am very neutral towards this game, i like to play it from time to time but dont do very long sessions (70 hours total)
First of, my personal opinon is that the weapon balance if of in places. Other may differ from that opinion or what is balanced for me. Battletech is the first game in the universe for me and i could not care less how it is handelt (stats, mechanics) in the tabletop game.
I am not a 'modder' as i dont creat modds, but i do like to eddit the gamefiles to enrich my playing experience or if something just frustrates me.
So even after release, befor starting the campaigne, i moded the weapon files to change to balance a bit and to streamline it (ironing out some oddbals aso.)
First of, my personal opinon is that the weapon balance if of in places. Other may differ from that opinion or what is balanced for me. Battletech is the first game in the universe for me and i could not care less how it is handelt (stats, mechanics) in the tabletop game.
I am not a 'modder' as i dont creat modds, but i do like to eddit the gamefiles to enrich my playing experience or if something just frustrates me.
So even after release, befor starting the campaigne, i moded the weapon files to change to balance a bit and to streamline it (ironing out some oddbals aso.)
- You have to edit every weapon on its own no global PPCs -1 ton! Why aren't the + weapons handled in the files as they are shown in game. Take damage of stock and add 5dmg for your ac-10+ (+5dmg), instead i have to change the heat creation for all weapon modification seperate. And this would not add much to starting the game if the + stats have to be created at game start.
- not all weapons are in the same folder, where for example are im supposed to find the LB -X weapons (i cant find them)
- Predefind mech armor. its the same problem as for the weapons, everything is softcoded but not dynamic. Why not defining the weapons and armor distribution (instead of actuall armor) to the mechs and distribute the armor via script at game start. ATM a change in weapon ton does make the base mechs underweight or broken (or you have to modd all base mech loadouts).
- Information gathering is bad (atleast for me). I am used to dedicatet wikis (paradox) for each game. Now if i want to know something about the game ists outdated, for mechwarrior or the tabletob game (search weapons and try to find the LB -X stats for this game)
- workshop is missing. Ok, thats very subjective and exchanging mods is possible without it but so are my points 1-3, but it would be a qol imrpovment.
Ok seriously, where are the LB X jsons?
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