For those of you who are tired of predictable MP games were most of the world is annexed by player countries within two centuries, I give you my weekly MP game.
Since I'm all too familiar with the kind of predictable games mentioned above, I have decided, with my good friend Merik, to host our own weekly game.
The rules are simple, I will not write miles worth of laws, instead I will state the obvious and let common sense be the judge of things.
Post your name and which country you'd like to play from the list here.
Now then, moving on.
*****This is all open for discussion*****
Game: Ryo's Balanced
GM: Nahkampf aka Felice.
Time: Every Sunday, 7 PM GMT, V-net
Countries -
Merik - yackromanian@hotmail.com
Felice/Nahkampf - feliceee@hotmail.com
Lyko - shadow3002@hotmail.com
Javier - javieru2001@hotmail.com
Krantz - patrik_krantz@hotmail.com
England - Merik
France - Nahkampf
Muscowy - Lyko
Brandenburg -
Austria - Javier
Ottoman Empire - Aryus86
Spain - Krantz
Sweden - Osiris
Denmark -
Scotland -
Poland -
Portugal -
Netherlands -
Hungary -
- Exposed European COTS: ON
- Exposed Asian COTS: ON
- Common Primary Culture: ON
- Extra Cultures: OFF
- Extra Cores: ON
- Merged North German Minors: OFF
- Southeast Asian Nations: OFF
- Hardcore Pagans: OFF
- Treaty of Tordesillas: OFF
- No Free Lunch: OFF
- No Forced Decline: OFF
- No Dutch: OFF
- Dutch At Start: ON
- Slow Exploration: OFF
- Early Governors: ON
- Equal DP Sliders: OFF
- Spain & Ottoman Boost: OFF
- Religion & Culture Mod: ON
- Goods Mod: OFF
- Weak Persia: OFF
- Tax Boost Mod: OFF
- Manpower Boost Mod: OFF
Common Sense -
§1 - Roleplaying. You'll act as your nation would act in the time period. Each nation will maintain its sphere of influence and interest. Religion and greed both play a part here.
§2 - Irrational behavior. You'll not refuse to surrender, when defeat is inevitable. You'll not annex countries at random, nor will you be upset when another player is playing his role. This means, for instance, stepping up to protect north German minors from their catholic cousins in the south.
War -
§1 - Max 4 provinces per human peace treaty, per alliance. This means that all members of the alliance are -not- entitled to four provinces, in case of victory. Max 4 provinces per treaty, and this abides to all members of the alliance.
§2 - You have to accept peace if your opponent has more than 90 % WS and the war has been going on for 2 years.
§3 - You have to accept vassalage if your opponent has 99 % WS.
§4 - You have to accept the deal offered at 90 % and -3 stability.
§5 - Max 8 colonies per human peace treaty.
§6 - Max 1 forced annexation every 20 years. (Diplo 5 years).
§7 - Max 1 CoT per human or AI peace treaty. CoT counts as 3 provinces.
§8 - Max 3 human players per alliance.
Since I'm all too familiar with the kind of predictable games mentioned above, I have decided, with my good friend Merik, to host our own weekly game.
The rules are simple, I will not write miles worth of laws, instead I will state the obvious and let common sense be the judge of things.
Post your name and which country you'd like to play from the list here.
Now then, moving on.
*****This is all open for discussion*****
Game: Ryo's Balanced
GM: Nahkampf aka Felice.
Time: Every Sunday, 7 PM GMT, V-net
Countries -
Merik - yackromanian@hotmail.com
Felice/Nahkampf - feliceee@hotmail.com
Lyko - shadow3002@hotmail.com
Javier - javieru2001@hotmail.com
Krantz - patrik_krantz@hotmail.com
England - Merik
France - Nahkampf
Muscowy - Lyko
Brandenburg -
Austria - Javier
Ottoman Empire - Aryus86
Spain - Krantz
Sweden - Osiris
Denmark -
Scotland -
Poland -
Portugal -
Netherlands -
Hungary -
- Exposed European COTS: ON
- Exposed Asian COTS: ON
- Common Primary Culture: ON
- Extra Cultures: OFF
- Extra Cores: ON
- Merged North German Minors: OFF
- Southeast Asian Nations: OFF
- Hardcore Pagans: OFF
- Treaty of Tordesillas: OFF
- No Free Lunch: OFF
- No Forced Decline: OFF
- No Dutch: OFF
- Dutch At Start: ON
- Slow Exploration: OFF
- Early Governors: ON
- Equal DP Sliders: OFF
- Spain & Ottoman Boost: OFF
- Religion & Culture Mod: ON
- Goods Mod: OFF
- Weak Persia: OFF
- Tax Boost Mod: OFF
- Manpower Boost Mod: OFF
Common Sense -
§1 - Roleplaying. You'll act as your nation would act in the time period. Each nation will maintain its sphere of influence and interest. Religion and greed both play a part here.
§2 - Irrational behavior. You'll not refuse to surrender, when defeat is inevitable. You'll not annex countries at random, nor will you be upset when another player is playing his role. This means, for instance, stepping up to protect north German minors from their catholic cousins in the south.
War -
§1 - Max 4 provinces per human peace treaty, per alliance. This means that all members of the alliance are -not- entitled to four provinces, in case of victory. Max 4 provinces per treaty, and this abides to all members of the alliance.
§2 - You have to accept peace if your opponent has more than 90 % WS and the war has been going on for 2 years.
§3 - You have to accept vassalage if your opponent has 99 % WS.
§4 - You have to accept the deal offered at 90 % and -3 stability.
§5 - Max 8 colonies per human peace treaty.
§6 - Max 1 forced annexation every 20 years. (Diplo 5 years).
§7 - Max 1 CoT per human or AI peace treaty. CoT counts as 3 provinces.
§8 - Max 3 human players per alliance.
Last edited: