The Rules:
(Stolen from tamius23 with modifications of my own)
Werewolf For Newbies (by tamius):
Each player must cast his vote (like so: Vote Rysz and it can be changed like so: Unvote Rysz, Vote Sedracus) before 20:30 Central European Time (=19:30 GMT). Should a player miss a vote, he will be forgiven, but on his second consecutive or third in total non-vote, he will either be replaced with someone else or shot at the GM’s discretion.
All votes must be bolded, minimum size 6 and not in a paragraph of text. Also it needs to be as close as reasonable to the full user name (Vote Skobie will not be accepted, Vote Gen Skobelov is ok, even if it misses the dot and has a typo)
Any votes cast with timestamp 20:30 or thereafter but before the update goes up will be ignored, and will not count towards the day just finished or the day just starting.
Any vote which a player edits to a different vote will be dealt with harshly, especially at or near the deadline. You may edit for spelling, but it is preferred to make a new post - you can consider the rule against double-posting temporarily suspended in that situation.
For scan and hunt orders, if the timestamp is 20:30, they will be ignored. For packs of multiple werewolves, the last order sent by any member of the pack is counted, and if on any day the orderer forgets to send an order, their action will not occur, unless there is an order from previous days which states it must be used in case of no order. If the orderer asks the GM to scan a list of people over multiple days, eg. "if I forget to send an order on any day, scan/hunt X" he can do so.
A player may ask to be a substitute if someone has to drop out of the game for whatever reason, and the GM will replace them when it is needed. If a player has to drop out and no substitutes are available, the GM may autolynch them.
Spectators and ghosts ("dead" players) may haunt, taunt and flaunt. They may not reveal any secret/inside information nor may they do voting records except for the current day. Anyone caught doing it risks being banned from later Werewolf games. When making a ghost/spectator comment, please use a non-white color. Stay off #AAAAFF (DarkOrange), that's this GM’s color.
You may, as always, fake private messages to anyone. However, you may not post a screenshot of a private message, and if you do, the GM will strike with lightning more times you can count. You may post PMs from the GM, but he can refuse to confirm it, ignore it, or even deny it, if he wants to. You can analyze PM numbers to your heart's content but don't expect it to get you anywhere.
Alliances between players which aren't based on your roles in the game are frowned upon. Alliances which continue from one game to another undermine the whole idea of the game.
The Roles
Goodies
Senator (Villager): Has no special abilities.
President Pro Tempore of the Senate (Seer): Scans once per night. Should the Seer scan a Werewolf, he would be told so, but anything else will give him the result "villager."
Minority Whip (Priest): Scans once per night. Should the Priest scan a Cultist or Sorcerer, he would be told so, but anything else will give him the result "villager".
Baddies
Corrupt Senator (Werewolf): Organized into packs, each night the pack hunting that night (the information on which pack hunts when is told to the wolves, but is a secret) chooses a victim and attempts to eat them. The packs have names and colors, but these have no bearing on them.
Staff member posing as a Senator (Cultist): An evil player, who works with the Werewolves. Some cultists will start as part of a pack, but can never switch to another pack, unless all the wolves in that pack are dead. Then they may join another pack by sending a private message to the GM, as long as a wolf confirms this.
Other cultists will start unattached and upon confirmation of both wolf and cultist they can join a pack. After that they will have the same rules at attached cultists.
Cultists can only win if they are attached to a pack and that pack is victorious.
Majority Whip (Sorcerer): Sends a scan order every night. Should the player be a seer, priest or cultist, the Sorcerer will be told what their role is, but should he scan anyone else, he will simply be told that they are a villager. Counts for parity with any pack and wins if any pack wins. Need not be in contact with a pack for parity or victory.
Good/Evil:
Apprentice: Good/Evil. Only becomes active if his master is killed. Apprentices will at the game start already being attached to his master. Apprentices will only show up as apprentice if their type is also being able to be scanned by the scanner. Otherwise they will show up as "villager"
Sorc will find all claimed apprentices. Priest can only find the claimed sorc apprentices
The Traits
Brutal: Upon being lynched, may kill one person in addition to themselves.
Blessed: If the blessed person is hunted by werewolves during the night, they will lose their trait, but survive. The update will say that no kill occurred during the night. Holders of this trait will not be aware of it at game start. The presence of this trait is not guaranteed (there will be 0 or more)
Cursed: Upon being hunted by werewolves, they will become a werewolf of the pack that hunted them, and lose their previous role. They will survive. The wolves will be informed of the cursed player when they are hunted. Only villagers can be cursed. The update will say that no kill occurred during the night. Cursed players will not be aware they are cursed at game start. The presence of this trait is not guaranteed (there will be 0 or more)
Day actions are as follows:
1. GM autolynch of absent player (after 3 missed votes or 2 consecutive missed votes)
2. Votes
3. Lynch
4. Brutal
After which follow the nightly actions
Night actions are as follows:
1. Seer scan
2. Priest scan
3. Sorcerer scan
4. Werewolf hunt
Special rule 1: All players can choose an independent / republican / democratic senator for RP purposes. This will have no further indication of pack affiliation or goodie/baddie.
Special rule 2: There will be no political discussion outside the characters. In-character is permitted, untill hammered off by the chairman (GM)
(Stolen from tamius23 with modifications of my own)
Werewolf For Newbies (by tamius):
You are either a "good" player or a "bad" player. Whichever you are, you are obliged to vote once per day, by posting in bold and minimum size 6 in the thread. eg. Vote Rysz. You may Unvote and Vote someone else as many times as you want, and the player with the most votes at the end of the day is brutally killed by everyone, that is, "lynched". If you are a werewolf, you may send in a "hunt" order by Private Message to the GM. The GM runs the game.
All orders must be in before the deadline, or they are ignored. It is considered that everyone votes during the "day." and the wolves hunt during the "night." Normally most games begin with a "night deadline", a day in which the votes are ignored (known as "day zero sham voting") and only the orders, by the wolves and other roles which send orders, are considered.
There are a multitude of roles in the game of Werewolf, and they are listed below, with their effects. Some players may also have traits.
For the villagers and other "good" players to win, they must kill all the "bad" players. For the "bad" players to win, they must kill all members of opposing packs (generally there are two packs, occasionally three) and then reach the same numbers as the remaining "good" players. This is called parity, and when baddies of one pack are equal or greater in numbers than goodies, they win.
To sign up to a game of werewolf, post in this thread. A simple "In" will suffice, and you will be added to the player roster by the GM.
All orders must be in before the deadline, or they are ignored. It is considered that everyone votes during the "day." and the wolves hunt during the "night." Normally most games begin with a "night deadline", a day in which the votes are ignored (known as "day zero sham voting") and only the orders, by the wolves and other roles which send orders, are considered.
There are a multitude of roles in the game of Werewolf, and they are listed below, with their effects. Some players may also have traits.
For the villagers and other "good" players to win, they must kill all the "bad" players. For the "bad" players to win, they must kill all members of opposing packs (generally there are two packs, occasionally three) and then reach the same numbers as the remaining "good" players. This is called parity, and when baddies of one pack are equal or greater in numbers than goodies, they win.
To sign up to a game of werewolf, post in this thread. A simple "In" will suffice, and you will be added to the player roster by the GM.
All votes must be bolded, minimum size 6 and not in a paragraph of text. Also it needs to be as close as reasonable to the full user name (Vote Skobie will not be accepted, Vote Gen Skobelov is ok, even if it misses the dot and has a typo)
Any votes cast with timestamp 20:30 or thereafter but before the update goes up will be ignored, and will not count towards the day just finished or the day just starting.
Any vote which a player edits to a different vote will be dealt with harshly, especially at or near the deadline. You may edit for spelling, but it is preferred to make a new post - you can consider the rule against double-posting temporarily suspended in that situation.
For scan and hunt orders, if the timestamp is 20:30, they will be ignored. For packs of multiple werewolves, the last order sent by any member of the pack is counted, and if on any day the orderer forgets to send an order, their action will not occur, unless there is an order from previous days which states it must be used in case of no order. If the orderer asks the GM to scan a list of people over multiple days, eg. "if I forget to send an order on any day, scan/hunt X" he can do so.
A player may ask to be a substitute if someone has to drop out of the game for whatever reason, and the GM will replace them when it is needed. If a player has to drop out and no substitutes are available, the GM may autolynch them.
Spectators and ghosts ("dead" players) may haunt, taunt and flaunt. They may not reveal any secret/inside information nor may they do voting records except for the current day. Anyone caught doing it risks being banned from later Werewolf games. When making a ghost/spectator comment, please use a non-white color. Stay off #AAAAFF (DarkOrange), that's this GM’s color.
You may, as always, fake private messages to anyone. However, you may not post a screenshot of a private message, and if you do, the GM will strike with lightning more times you can count. You may post PMs from the GM, but he can refuse to confirm it, ignore it, or even deny it, if he wants to. You can analyze PM numbers to your heart's content but don't expect it to get you anywhere.
Alliances between players which aren't based on your roles in the game are frowned upon. Alliances which continue from one game to another undermine the whole idea of the game.
The Roles
Goodies
Senator (Villager): Has no special abilities.
President Pro Tempore of the Senate (Seer): Scans once per night. Should the Seer scan a Werewolf, he would be told so, but anything else will give him the result "villager."
Minority Whip (Priest): Scans once per night. Should the Priest scan a Cultist or Sorcerer, he would be told so, but anything else will give him the result "villager".
Baddies
Corrupt Senator (Werewolf): Organized into packs, each night the pack hunting that night (the information on which pack hunts when is told to the wolves, but is a secret) chooses a victim and attempts to eat them. The packs have names and colors, but these have no bearing on them.
Staff member posing as a Senator (Cultist): An evil player, who works with the Werewolves. Some cultists will start as part of a pack, but can never switch to another pack, unless all the wolves in that pack are dead. Then they may join another pack by sending a private message to the GM, as long as a wolf confirms this.
Other cultists will start unattached and upon confirmation of both wolf and cultist they can join a pack. After that they will have the same rules at attached cultists.
Cultists can only win if they are attached to a pack and that pack is victorious.
Majority Whip (Sorcerer): Sends a scan order every night. Should the player be a seer, priest or cultist, the Sorcerer will be told what their role is, but should he scan anyone else, he will simply be told that they are a villager. Counts for parity with any pack and wins if any pack wins. Need not be in contact with a pack for parity or victory.
Good/Evil:
Apprentice: Good/Evil. Only becomes active if his master is killed. Apprentices will at the game start already being attached to his master. Apprentices will only show up as apprentice if their type is also being able to be scanned by the scanner. Otherwise they will show up as "villager"
Sorc will find all claimed apprentices. Priest can only find the claimed sorc apprentices
The Traits
Brutal: Upon being lynched, may kill one person in addition to themselves.
Blessed: If the blessed person is hunted by werewolves during the night, they will lose their trait, but survive. The update will say that no kill occurred during the night. Holders of this trait will not be aware of it at game start. The presence of this trait is not guaranteed (there will be 0 or more)
Cursed: Upon being hunted by werewolves, they will become a werewolf of the pack that hunted them, and lose their previous role. They will survive. The wolves will be informed of the cursed player when they are hunted. Only villagers can be cursed. The update will say that no kill occurred during the night. Cursed players will not be aware they are cursed at game start. The presence of this trait is not guaranteed (there will be 0 or more)
Day actions are as follows:
1. GM autolynch of absent player (after 3 missed votes or 2 consecutive missed votes)
2. Votes
3. Lynch
4. Brutal
After which follow the nightly actions
Night actions are as follows:
1. Seer scan
2. Priest scan
3. Sorcerer scan
4. Werewolf hunt
Special rule 1: All players can choose an independent / republican / democratic senator for RP purposes. This will have no further indication of pack affiliation or goodie/baddie.
Special rule 2: There will be no political discussion outside the characters. In-character is permitted, untill hammered off by the chairman (GM)
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