Werewolf CV: The Most Dangerous Game
You have been invited to gathering of the best and most skilled hunter and trackers world wide at a private restort.
There you will have a chance to enjoy rare game hunting, games, socalizing as well as some of the finest wines that you will ever taste.
RSVP soon, there are only limted slots open.
0o0
Rules
The players represent a village where each member has a role that is kept secret. Most of them are just plain, ordinary Villagers, but there are some Werewolves lurking in their midst. The goal of the Villagers is to eliminate all of the Werewolves, while the goal of the Werewolves (and allies) is to achieve 1:1 parity with the villagers (at which point they can openly rise up and overwhelm the Villagers, thereby winning the game). Of course only one pack can remain. After only one pack remains, all baddies (werewolves and cultists) are counted towards parity.
The game is split in two sections, Night and Day.
The game begins with a Night, the time when the Werewolves decide among themselves who to eat and special abilities are used. The Werewolves and the "special villagers" submit their choices/orders to the Game Moderator. Any orders not delivered in time will be IGNORED.
Nightly orders are handled in the following order (if present):
1. Seer
2. Guardian Angel
3. Hidden Role
4. Werewolf (If multiple attack orders are sent from the same pack, the last order submitted will be used)
During the Day, the Villagers (including the Werewolves, who have assumed a human form) meet together to decide who is the Werewolf and therefore to be lynched for the greater good of the village. When a player has decided who to vote for, they type vote Player X in bold font and preferably at least size 3 (or clear from other text), this to ensure that your GM notices the vote. If they decide to change their vote, they type unvote Player X - vote Player Y.
Abstaining from voting without declaring absence three times during the game will result in autolynching (or being substituted by another player).
No new players will be admitted into the game once it has started but it is possible to substitute for dropouts.
Spectators and Ghosts ("dead" players) may haunt, taunt and flaunt. They may not reveal any secret/inside information nor may they do voting records except for the current day. Anyone caught doing it risk being banned from later Werewolf games. When making a ghost/spectator comment, please use a non-white color.
Forged Private Messages (PMs) from players are allowed.
Sharing any PMs from the GM (forged or not) is NOT allowed and anyone who tries gets autokilled.
Screenshots of PMs from players or the GM are not allowed and anyone caught doing it will be autolynched. If you want to try anything you are unsure of, then ask the GM first, no exceptions. If I think something you did is against the spirit of the rules, then you get autokilled.
The deadline for nightly orders as well as voting is 21:00 GMT (Forum time, GMT timezone, no DST) and shortly after this the lynching takes place and the result of the Nightly activities is presented. Orders and votes submitted at 20:59 will count, the same submitted at 21:00 will not.
Roles (All listed will be represented, and no others)
"The Baddies":
Werewolves: Will choose a victim to eat each night.
"The Goodies"
Villager: Has the ability to vote everyday, to kill the baddies and win.
Seer: May scan one person per night to see if he is a Werewolf. Has more rules that he alone will be told of.
Guardian Angel: May protect one person against a nightly attack, but can't choose to protect the same person two nights in a row and can never protect themselves.
"Hidden Role"
Unknown: Only people that are not villages know what this role is, what they want to do and who side they are on.
You have been invited to gathering of the best and most skilled hunter and trackers world wide at a private restort.
There you will have a chance to enjoy rare game hunting, games, socalizing as well as some of the finest wines that you will ever taste.
RSVP soon, there are only limted slots open.
0o0

Rules
The players represent a village where each member has a role that is kept secret. Most of them are just plain, ordinary Villagers, but there are some Werewolves lurking in their midst. The goal of the Villagers is to eliminate all of the Werewolves, while the goal of the Werewolves (and allies) is to achieve 1:1 parity with the villagers (at which point they can openly rise up and overwhelm the Villagers, thereby winning the game). Of course only one pack can remain. After only one pack remains, all baddies (werewolves and cultists) are counted towards parity.
The game is split in two sections, Night and Day.
The game begins with a Night, the time when the Werewolves decide among themselves who to eat and special abilities are used. The Werewolves and the "special villagers" submit their choices/orders to the Game Moderator. Any orders not delivered in time will be IGNORED.
Nightly orders are handled in the following order (if present):
1. Seer
2. Guardian Angel
3. Hidden Role
4. Werewolf (If multiple attack orders are sent from the same pack, the last order submitted will be used)
During the Day, the Villagers (including the Werewolves, who have assumed a human form) meet together to decide who is the Werewolf and therefore to be lynched for the greater good of the village. When a player has decided who to vote for, they type vote Player X in bold font and preferably at least size 3 (or clear from other text), this to ensure that your GM notices the vote. If they decide to change their vote, they type unvote Player X - vote Player Y.
Abstaining from voting without declaring absence three times during the game will result in autolynching (or being substituted by another player).
No new players will be admitted into the game once it has started but it is possible to substitute for dropouts.
Spectators and Ghosts ("dead" players) may haunt, taunt and flaunt. They may not reveal any secret/inside information nor may they do voting records except for the current day. Anyone caught doing it risk being banned from later Werewolf games. When making a ghost/spectator comment, please use a non-white color.
Forged Private Messages (PMs) from players are allowed.
Sharing any PMs from the GM (forged or not) is NOT allowed and anyone who tries gets autokilled.
Screenshots of PMs from players or the GM are not allowed and anyone caught doing it will be autolynched. If you want to try anything you are unsure of, then ask the GM first, no exceptions. If I think something you did is against the spirit of the rules, then you get autokilled.
The deadline for nightly orders as well as voting is 21:00 GMT (Forum time, GMT timezone, no DST) and shortly after this the lynching takes place and the result of the Nightly activities is presented. Orders and votes submitted at 20:59 will count, the same submitted at 21:00 will not.
Roles (All listed will be represented, and no others)
"The Baddies":
Werewolves: Will choose a victim to eat each night.
"The Goodies"
Villager: Has the ability to vote everyday, to kill the baddies and win.
Seer: May scan one person per night to see if he is a Werewolf. Has more rules that he alone will be told of.
Guardian Angel: May protect one person against a nightly attack, but can't choose to protect the same person two nights in a row and can never protect themselves.
"Hidden Role"
Unknown: Only people that are not villages know what this role is, what they want to do and who side they are on.