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Wagonlitz

Resident WW Foreigner
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Jul 19, 2010
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Werewolf Lite CCCLXXX:
Copenhagen Slums.


img315.jpg



It's the late 60's and as part of the far left you have started to storm the slums despite them being designated for demolition. You demand space where you can live after your own rules and ditch society at large. You find that in these buildings despite them being downright dangerous to live in. In one place you take a whole block and found your own republic; the republic Sofiegården. The buildings are all 18th century buildings and falling apart, but it's your place---for now at least.
Everything is not well though, since you have caught wind that some conservative youth is planning to infiltrate your republic and help police from the inside with getting you out so that the premises can be demolished. Those conservatives sure have become uppity after the BCV government recently became the first non Social Democratic government in 15 years, but hopefully you will be able to root them out through your public meetings. Since of course everybody will get a say in who the traitors are; you are far left after all.

sofiegaarden.jpg


sofiegaarden-1.jpg


RULES:
There will be 17 players, no more, no less. Roles will be handed out after #17 signs up.
The game will then proceed to the First Night (after I have handed you your roles).


The Roles
These are the possible ways roles will be distributed. I will randomly select one set-up; each possibility has an equal chance of being chosen. Once the set-up is determined, it will stay that way throughout the entire game. Players will not be informed which setup is operative at any given time.

Fall Weiß
1x Seer
4x Werewolves
12x Villagers


Fall Grün
1x Guardian Angel
4x Werewolves
12x Villagers


Fall Gelb
1x Seer
1x Guardian Angel
1x Warlock
4x Werewolves
10x Villagers


Fall Blau
1x Seer
1x Warlock
3x Werewolves
12x Villagers


Fall Rot
3x Werewolves
14x Villagers


Slum stormers (Villagers): These young people might not be élite or in any way important, but they have unity, solidarity, and the dream of a new society. Their sole power is their vote at the public meeting.

Conservatives (Werewolves): These conservatives are really unhappy with those bloody left wingers standing in the way of progress. They like Poul Møller and are extatic about how B, C, and V recently managed to get into government thereby making a right wing government for the first time in 15 years! Since the Social Democrats first took power in 1924 there has been three non Social Democratic governments and you hope this one will not die within three years as the previous three did. Can hunt one player every night.

Excellent orater (Seer): This man is an excellent orater and due to having participated in the student revolts at Copenhagen University he has a certain level of authority. At the student revolts he has also has obtained great experience in discovering rightwing scum like conservatives and liberals. Can scan one player every night.

Young artist (Guardian Angel): This young artist has moved into your little republic. He doesn't get much done and spends most of his time being high, but he's moving around the premises at night trying to get inspiration and may be able to prevent the conservatives from planting false evidence---if he isn't too high to notice anything of course. Chooses somebody to protect at night; if that player is targeted by the wolves, they will survive that night. They may never protect themselves.

Traitor of the just cause (Warlock): This man comes from a working class background and used to be part of the far left, but he has since been corrupted and now follows the view of capitalism and the bourgeois! Since he looks indistinguishable from you he's a very dangerous man. Each night, can interfere with one player’s nightly actions, blocking them from accomplishing anything. Will not prevent a hunt unless he blocks the last werewolf. Scans as a villager to the Seer.



NOTE: Obviously, the players are encouraged to choose appropriate characters to play as, and to roleplay if they like. However, if a player does not choose a character, one will be selected for them at such time that something happens to them, usually something bad.

Deadlines for votes are given by 22:00 GMT – zero hours before the forum reboot. (PLEASE CONVERT THIS TO YOUR OWN TIME ZONE IMMEDIATELY TO AVOID FUTURE CONFUSION). A vote at 22:00 will count, whereas a vote at 22:01 will not.

Game starts with a nocturnal deadline.

Winning: The misanthropic programmes win by achieving parity with the essential programmes and the keepers of the core. At that point it is no longer possible to keep them out and Wagonlitz will cull humanity by turning its own weapons against it.


Werewolf Lite Primer for Absolute Newbies
Werewolf Lite is a game of survival. Your main goal, no matter your role, is to survive. The game is played with seventeen players divided into two sides: the Villagers and Seer on one side, the Werewolves on the other. Each side's goal is to eliminate the other. Out of these seventeen, five are given a special role. Four are Werewolves, and one is a Seer. Their identities must remain secret. If the Seer's identity is revealed, the Werewolves may hunt their most dangerous enemy. If the Werewolves' identities are revealed, the village will surely lynch the monsters.

The game is divided into two sections. Day and Night. The game begins with a Night session. During the Night, the Werewolves hunt one person, and the Seer may discover the role of one player. During the Day, the villagers must decide who is responsible for the murder of the Night past.

Every game has a special theme. The theme for this game is above. Let your Werewolf journey begin...
Standard Lite Rules

There shall be seventeen players. All roles will be handed out after the last person signs up. The game will then proceed to a night deadline.

The game is divided into two periods - night and day. For practical reasons these two periods are run concurrently, from one update till the next. Each update is 24 hours apart.

Each day, all players vote to lynch one of the players - the person they think is most likely to be a werewolf. Each night, the werewolves decide who to kill. In each 24 hour period, the village will lynch, and the werewolves will hunt. The villagers can try to lynch multiple people by creating a glorious, Lemeard-approved tie, and the werewolves can also decide not to hunt anyone at all at night. Beware of Crovaxian slips as well!

The werewolves win if they manage to reach parity with the villagers.
The villagers and seer win if they manage to kill all the werewolves.


Various rules:
§1. You sign up for the game by requesting so in a post in this thread.
§2a. No new players will be admitted into the game once it has started, unless substituting for a current player.
§2b. Players who have been subbed due to failure to participate may not sub for others
§3. You are responsible for keeping your private message inbox empty enough to receive private messages. You are yourself responsible for any messages missed due to your inbox being full.

§4a. Orders not delivered on time are IGNORED.
§4b. NOT VOTING means REPLACEMENT OR EVEN DEATH, IMMEDIATELY. The granting of any "grace period" or forgiveness for late votes is entirely up to the GM.
§4c. Invalid votes (like voting for the GM, voting for dead people etc.) are treated like no vote is made. The GM has the final say in all matters.
§4d. Lying to the GM results in permanent ban from werewolf games.
§4e. Private messages from GM (whether true or fake) can be quoted in the game.
§4f. Your role private message can't be quoted in the game.
§4g. Screenshots of private messages aren’t allowed in the game.
§4h. Discussion of PM numbers is forbidden.

§5a. SPECTATORS AND GHOSTS MAY HAUNT, TAUNT AND FLAUNT, BUT NEVER SUGGEST ANY COURSE OF ACTION, AFFECT THE GAME IN ANY OTHER WAY NOR REVEAL ANY SECRET/INSIDE INFORMATION. ANYONE CAUGHT DOING IT WILL BE *PERMANENTLY* BANNED FROM PARTICIPATION. NO EXCUSES ARE VALID.
§5b. When doing ghost/spectator commentary, please use a non-white colour, but don't use gold which is the GM colour.

§6. Alliances which aren't based on your roles in the game between players are forbidden. These alliances which continue from one game to another undermine the whole idea of the game.

§7a. Voting must be done in the following way. Write "VOTE" and the person you are voting for in bold text, minimum font size 4. For example.
VOTE X
If you wish to unvote someone, write "UNVOTE":
UNVOTE X, VOTE Y
Capital letters are optional. Any other type of voting is counted as no vote and will make you eligble for subbing. Spelling errors are subject to oversight. In case of revoting without unvoting the original vote will be the counted vote.
§7b. At the end of the day player with highest votes is killed (lynched). If there is a tie, all leading candidates will be killed.
§7c. Players will be dead when GM posts the update saying so, until such time happens every player still in game is alive (if barely in the case of vote winners)
§7d. Editing vote posts is strictly forbidden.

§8a. - The GM can and will remove players if the GM believes the player is not participating at his/her full capacity. This will be done through the use of killing the player's role, or using substitutes, if they are available. All such decisions are made solely at the discretion of the GM. DO NOT SIGN UP FOR THE GAME IF YOU KNOW YOU CAN'T PARTICIPATE.
§8b. - When asking to sub then please do so by PM; the GM will keep a hidden sub list.
§8c. - The GM is always right.

§9a. – Trust no one. Especially not the GM.
§9b. - Always Trust the GM.
 
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Roster:
  1. Gen. Marshall as himself
  2. Hax as a magician
  3. Audren as Hillary Clinton
  4. jeray2000 as a dirty communist was hunted night 1
  5. Tornadoli as a disgruntled student who is pissed off at the establishment because his family's mansion was taken away, and now wants to form his own utopian society
  6. Canadian_95_RTS as a recent university graduate with a degree in Floral Design Theory
  7. Health as the resident Partorg
  8. F72Voyager as a Swedish expatriate was hunted night 2
  9. aedan777
  10. De Chatillôn as the Danish who doesn't pay taxes
  11. Jacksonian Missionary as Oscar the grouch
  12. DragonOfAtlantis as some random ****
  13. Rovsea as Dan the Dastardly Dane
  14. Claude LC
  15. Spockyt as a Swede was lynched day 1
  16. Lemeard
  17. EUROO7



Sub:
The GM will keep a hidden list; if you want to sub in after you died then please do so by PM to not risk giving away information.



 
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Dammit, Wagon, I was gonna do a Ironhead game. :p
 
Although this might be my best chance to actually play in an Ironhead. Screw it.

IN as Hillary Clinton
 
In as a recent university graduate with a degree in Floral Design Theory.

VmWla.jpg
 
In as the resident Partorg.
 
Ok, my character is a disgruntled student who is pissed off at the establishment because his family's mansion was taken away, and now wants to form his own utopian society
 
In