Werewolf Lite CCCLXXXII: The West Wing
Amid the hustle and bustle of the West Wing, some nefarious schemers are plotting to stop all progress. Y'all are White House staffers, trying to push the President's agenda and get crap done. Your mission is to halt the plots of Congress, who want to impede your progress at every turn. Hopefully, you'll have the authority of the President or Vice President on your side, but beware the influence of the Speaker of the House...
RULES:
There will be 17 players, no more, no less. Roles will be handed out after #17 signs up.
The game will then proceed to the First Night (after I have handed you your roles).
The Roles:
These are the possible ways roles will be distributed. I will randomly select one set-up; each possibility has an equal chance of being chosen. Once the set-up is determined, it will stay that way throughout the entire game. Players will not be informed which setup is operative at any given time.
Fall Weiß
1x Seer
4x Werewolves
12x Villagers
Fall Grün
1x Guardian Angel
4x Werewolves
12x Villagers
Fall Gelb
1x Seer
1x Guardian Angel
1x Warlock
4x Werewolves
10x Villagers
Fall Blau
1x Seer
1x Warlock
3x Werewolves
12x Villagers
Fall Rot
3x Werewolves
14x Villagers
White House Staffers (Villagers): The hardworking men and women in the White House. Their sole power is their vote.
Congresspeople (Werewolves): The opposite of progresspeople. Can hunt one player every night.
The President (Seer): The Leader of the Free World (most of the time). Can scan one player every night.
The Vice President (Guardian Angel): The President's caddy. Chooses somebody to protect at night; if that player is targeted by the wolves, they will survive that night. They may not protect the same person twice in a row, and may never protect themselves.
The Speaker of the House (Warlock): The Chief Thorn in the Side of Executive Power. Each night, can interfere with one player’s nightly actions, blocking them from accomplishing anything. Will not prevent a hunt unless he blocks the last werewolf. Scans as a villager to the Seer.
Deadlines for votes and hunts is 23:00 GMT – (PLEASE CONVERT THIS TO YOUR OWN TIME ZONE IMMEDIATELY TO AVOID FUTURE CONFUSION). A vote at 22:59 will count, whereas a vote at 23:00 will not.
Game starts with a nocturnal deadline.
Winning:
The White House Staffers, The President, and/or The Vice President win if they defeat the Congresspeople. The Congresspeople (and The Speaker of the House) win if they achieve parity with the Grandmasters.
Various rules:
§1A. - You sign up to the game by requesting so in a post in this thread. Players can and will be disqualified from signing up at GM discretion.
§1B. - No new players will be admitted after the game has started, except to substitute for another player.
§1C. - You may at any time be substituted out by requesting so in the thread.
§1D. - Failure to vote will lead to immediate substitution.
§1E. If you are confused about your role, contact the GM via private message. Do not make a show of it in the thread. Any attempts to discuss role message in the thread are strictly forbidden.
§2A. – Players will vote daily. See Rule 1D.
§2B. – Invalid votes (Voting for Game Moderator/Ghosts) will not be accepted and be considered to be in violation of Rule 2A.
§2C. – In the event of a tie all tied players will be executed.
§2D. - The player(s) with the plurality of votes at deadline are considered dead. They will not reveal any inside information after the deadline. The presumed lynch victim(s) should not post anything before the actual update is posted.
§2E. - All dead players must privately request to sub. The GM will keep a private sub list in the normal fashion. Players new to the game may request to sub directly in the thread.
§3A. - Orders and votes submitted after deadline are ignored.
§3B. - Orders (scans, hunts, et cetera) are sent to the Game Moderator via PM.
§3C. - Players are responsible for any Private Messages missed due to inbox being full.
§4A. - Spectators and ghosts may comment, but never suggest a course of action, reveal any new information, including vote counts. Preferably spectators will comment only in a manner tangential to the actual game.
§4B. - When doing ghost/spectator commentary, please use a non-white color.
§4C. - A subbed player is considered a ghost when the GM declares him to be subbed and must obey all relevant rules of that status.
§4D. - A subbed player may pass on relevant information to his sub at the distraction and direction of the GM, and likewise a sub may request information from the previous player. Any unauthorized contact between the sub and subbed players may result in sanctions for one or both players.
§5. - Alliances and Feuds which aren't based on your characters or roles in the game between players are forbidden. Alliances and Feuds which continue from one game to another undermine the whole idea of the game.
§6A. – The Game Moderator has the last word on all matters.
§6B. – If the Game Moderator makes a mistake (e.g. with the vote count, hunt/scan orders), if critical information has been revealed, the mistake will be kept.
§7A. – Forging and posting PMs from the GM and other players is allowed. Screenshots of PMs are not. ID numbers of PMs are not.
§7B. - YOU MAY NOT DISCUSS ROLE PMs. THIS INCLUDES WHETHER YOU HAVE RECEIVED ONE OR NOT. BREAKING THIS RULE WILL RESULT IN YOU BEING SUBBED OUT.
§8A. – Voting must be done in the following way. Write "VOTE" and the person you are voting for in bold, oversized text.
§8B. - If you wish to un-vote someone, write "UNVOTE" and their name in bold, oversized text.
§8C. - In case of re-voting without un-voting, the original vote will be the counted vote.
§8D. - Do not edit votes after posting them. If you make a mistake, like not bolding, unvote and revote in a new post.
§8E. - Votes should be oversized or clear of other text to ensure they are not missed by the GM.
§8F. - It is the responsibility of the player to ensure they vote in clear and legal fashion. Failure to do so may result in the GM miscounting; see rule §6B.
§9. - The GM can and will remove players if the GM believes the player is not participating at their full capacity. This will be done through the use of killing the player's role, or using substitutes, if they are available. All such decisions are made solely at the discretion of the GM.
§10A. - Trust no one. Especially not the GM.
§10B - Always trust the GM.
§11. - Please include the GM in any private conversations you establish that relates to this game.
§12. - This is my GM color. Do not use it.

Amid the hustle and bustle of the West Wing, some nefarious schemers are plotting to stop all progress. Y'all are White House staffers, trying to push the President's agenda and get crap done. Your mission is to halt the plots of Congress, who want to impede your progress at every turn. Hopefully, you'll have the authority of the President or Vice President on your side, but beware the influence of the Speaker of the House...
RULES:
There will be 17 players, no more, no less. Roles will be handed out after #17 signs up.
The game will then proceed to the First Night (after I have handed you your roles).
The Roles:
These are the possible ways roles will be distributed. I will randomly select one set-up; each possibility has an equal chance of being chosen. Once the set-up is determined, it will stay that way throughout the entire game. Players will not be informed which setup is operative at any given time.
Fall Weiß
1x Seer
4x Werewolves
12x Villagers
Fall Grün
1x Guardian Angel
4x Werewolves
12x Villagers
Fall Gelb
1x Seer
1x Guardian Angel
1x Warlock
4x Werewolves
10x Villagers
Fall Blau
1x Seer
1x Warlock
3x Werewolves
12x Villagers
Fall Rot
3x Werewolves
14x Villagers
White House Staffers (Villagers): The hardworking men and women in the White House. Their sole power is their vote.
Congresspeople (Werewolves): The opposite of progresspeople. Can hunt one player every night.
The President (Seer): The Leader of the Free World (most of the time). Can scan one player every night.
The Vice President (Guardian Angel): The President's caddy. Chooses somebody to protect at night; if that player is targeted by the wolves, they will survive that night. They may not protect the same person twice in a row, and may never protect themselves.
The Speaker of the House (Warlock): The Chief Thorn in the Side of Executive Power. Each night, can interfere with one player’s nightly actions, blocking them from accomplishing anything. Will not prevent a hunt unless he blocks the last werewolf. Scans as a villager to the Seer.
Deadlines for votes and hunts is 23:00 GMT – (PLEASE CONVERT THIS TO YOUR OWN TIME ZONE IMMEDIATELY TO AVOID FUTURE CONFUSION). A vote at 22:59 will count, whereas a vote at 23:00 will not.
Game starts with a nocturnal deadline.
Winning:
The White House Staffers, The President, and/or The Vice President win if they defeat the Congresspeople. The Congresspeople (and The Speaker of the House) win if they achieve parity with the Grandmasters.
Various rules:
§1A. - You sign up to the game by requesting so in a post in this thread. Players can and will be disqualified from signing up at GM discretion.
§1B. - No new players will be admitted after the game has started, except to substitute for another player.
§1C. - You may at any time be substituted out by requesting so in the thread.
§1D. - Failure to vote will lead to immediate substitution.
§1E. If you are confused about your role, contact the GM via private message. Do not make a show of it in the thread. Any attempts to discuss role message in the thread are strictly forbidden.
§2A. – Players will vote daily. See Rule 1D.
§2B. – Invalid votes (Voting for Game Moderator/Ghosts) will not be accepted and be considered to be in violation of Rule 2A.
§2C. – In the event of a tie all tied players will be executed.
§2D. - The player(s) with the plurality of votes at deadline are considered dead. They will not reveal any inside information after the deadline. The presumed lynch victim(s) should not post anything before the actual update is posted.
§2E. - All dead players must privately request to sub. The GM will keep a private sub list in the normal fashion. Players new to the game may request to sub directly in the thread.
§3A. - Orders and votes submitted after deadline are ignored.
§3B. - Orders (scans, hunts, et cetera) are sent to the Game Moderator via PM.
§3C. - Players are responsible for any Private Messages missed due to inbox being full.
§4A. - Spectators and ghosts may comment, but never suggest a course of action, reveal any new information, including vote counts. Preferably spectators will comment only in a manner tangential to the actual game.
§4B. - When doing ghost/spectator commentary, please use a non-white color.
§4C. - A subbed player is considered a ghost when the GM declares him to be subbed and must obey all relevant rules of that status.
§4D. - A subbed player may pass on relevant information to his sub at the distraction and direction of the GM, and likewise a sub may request information from the previous player. Any unauthorized contact between the sub and subbed players may result in sanctions for one or both players.
§5. - Alliances and Feuds which aren't based on your characters or roles in the game between players are forbidden. Alliances and Feuds which continue from one game to another undermine the whole idea of the game.
§6A. – The Game Moderator has the last word on all matters.
§6B. – If the Game Moderator makes a mistake (e.g. with the vote count, hunt/scan orders), if critical information has been revealed, the mistake will be kept.
§7A. – Forging and posting PMs from the GM and other players is allowed. Screenshots of PMs are not. ID numbers of PMs are not.
§7B. - YOU MAY NOT DISCUSS ROLE PMs. THIS INCLUDES WHETHER YOU HAVE RECEIVED ONE OR NOT. BREAKING THIS RULE WILL RESULT IN YOU BEING SUBBED OUT.
§8A. – Voting must be done in the following way. Write "VOTE" and the person you are voting for in bold, oversized text.
§8B. - If you wish to un-vote someone, write "UNVOTE" and their name in bold, oversized text.
§8C. - In case of re-voting without un-voting, the original vote will be the counted vote.
§8D. - Do not edit votes after posting them. If you make a mistake, like not bolding, unvote and revote in a new post.
§8E. - Votes should be oversized or clear of other text to ensure they are not missed by the GM.
§8F. - It is the responsibility of the player to ensure they vote in clear and legal fashion. Failure to do so may result in the GM miscounting; see rule §6B.
§9. - The GM can and will remove players if the GM believes the player is not participating at their full capacity. This will be done through the use of killing the player's role, or using substitutes, if they are available. All such decisions are made solely at the discretion of the GM.
§10A. - Trust no one. Especially not the GM.
§10B - Always trust the GM.
§11. - Please include the GM in any private conversations you establish that relates to this game.
§12. - This is my GM color. Do not use it.