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Cliges

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cbtruehistory.jpg


Werewolf Lite CCLI: A True History with Lycanthropes (and Apologies to Lucian)


Lucian's True History is a tale of fantastic sea-faring and space war. He warns his readers from the start that nothing in his story is true. Perhaps this clever dialogist feared that they would disbelieve the most incredible element of all, one that he had omitted. Among the companions on voyage were several shape-shifting lycanthropes. Does the True History lack an account of the return of protagonists because they met an unhappy fate at the hands of the despicable infiltrators? Or was the author simply too lazy to record the truth? Let's find out!


Standard Lite Rules

There shall be ??? players. Special Roles will be handed out shortly after the last person signs up. Everyone will get a PM, regardless of role.

GM will then declare the date of the first deadline.


The game is divided into two periods - night and day. For practical reasons these two periods take place at the same time, from one update till the next.
Each day, all players gather and decide to lynch one of the players - the person they think is most likely to be a werewolf. Each night, the werewolves decide who to kill. In each 24 hour period, the village will lynch, and the werewolves will hunt. The villagers can try to lynch multiple people by creating a glorious, Lemeard-approved, TIE, and the werewolves can also decide not to hunt anyone at all at night. Beware of Crovaxian slips as well!

The werewolves win if they manage to reach parity with the villagers.
The villagers and seer win if they manage to kill all the werewolves.


Standard Werewolf Rules

§1A. - You sign up to the game by requesting so in a post in this thread.
§1B. - No new players will be admitted after the game has started, except to substitute for another player.
§1C. - You may at any time be substituted out by requesting so in the thread.
§1D. - Failure to vote will lead to immediate substitution.

§2A. – Players will vote daily. See Rule 1D.
§2B. – Invalid votes (Voting for Game Moderator/Ghosts) will not be accepted and be considered to be in violation of Rule 2A.
§2C. – In the event of a tie all tied players will be executed.
§2D. - The player(s) with the majority of votes at deadline are considered dead. They will not reveal any inside information after the deadline. The presumed dead player(s) should post in green text until their true role is confirmed.

§3A. - Orders and votes submitted after deadline are ignored.
§3B. - Orders (scans, hunts, et cetera) are sent to the Game Moderator via PM.
§3C. - Players are responsible for any Private Messages missed due to inbox being full.

§4A. - Spectators and ghosts may comment, but never suggest a course of action, reveal any new information, including vote counts. Preferably spectators will comment only in a manner tangential to the actual game.
§4B. - When doing ghost/spectator commentary, please use a non-white colour.

§5. - Alliances and Feuds which aren't based on your characters or roles in the game between players are forbidden. Alliances and Feuds which continue from one game to another undermine the whole idea of the game.

§6A. – The Game Moderator has the last word on all matters.
§6B. – If the Game Moderator makes a mistake (e.g. with the vote count, hunt/scan orders), if critical information has been revealed, the mistake will be kept.

§7A. – Forging PMs is allowed. Screenshots of PMs is not.
§7B. - Posting or quoting of PMs from the GM is not allowed - real or forged.

§8A. – Voting must be done in the following way. Write "VOTE" and the person you are voting for in bold text.
§8B. - If you wish to un-vote someone, write "UNVOTE" and their name in bold text.
§8C. - In case of re-voting without un-voting the original vote will be the counted vote.
§8D. - Do not edit votes after posting them. If you make a mistake, like not bolding, unvote and revote in a new post.
§8E. - Votes should be oversized or clear of other text to ensure they are not missed by the GM.

§9. - The GM can and will remove players if the GM believes the player is not participating at their full capacity. This will be done through the use of killing the player's role, or using substitutes, if they are available. All such decisions are made solely at the discretion of the GM.

Player Roles

1 x Skipper (Seer)
??? x Lycanthropes (Werewolves)
??? x Adventurers (Villagers)

Deadline

Deadline will be:

20:00 GMT

Votes and orders posted at 19:59 will count, those posted at 20:00 or later will not.
Voting ends at the deadline even if the GM is not present. All players except the presumptive lynchee(s) are permitted to post analysis of the game between the deadline and the update.
 
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Players list.


Village Victory

Winners


Cymsdale

the_hdk

Adamus



1. Najs as Michael von Helsing, a villager, hunted night 3
2. Cymsdale
3. Lord Dalek as Mark Twain, a villager, lynched night 3
4. Capt. Kiwi as Odysseus, a wolf, lynched night 6
5. Rendap a villager, hunted night 2
6. gigau as Captain Jack Aubrey, a wolf, lynched night 2
7. the_hdk as Emma Watson
8. adamus
9. xarkan a villager, hunted night 4
10. marty99, the seer, hunted night 5
11. the_split, a villager, hunted on night 1
12. tamius23 a wolf, lynched night 4
13. Nautilu, a villager, lynched night 5


subs:

the_split
 
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Nice theme.

In

As Odysseus.

Only players with a special role will receive a PM.

Doing this often ends badly. If you use blind carbon copy, you can give all villagers a role PM with only three messages. Click the BCC link above the recipients field, and make sure you only put names in the BCC recipients field.
 
In
 
In as Captain Jack Aubrey
 
Doing this often ends badly. If you use blind carbon copy, you can give all villagers a role PM with only three messages. Click the BCC link above the recipients field, and make sure you only put names in the BCC recipients field.

Ok, I've changed that to everyone receiving one.

Oh, also: Full seer or scan-every-other-night seer?

I think that I'll go with full because as of my replying right now, most spots are are filled and nothing had indicated that it wouldn't be the usual rules on that point.

However, if there is a large enough outcry, I guess that every other night would be fine. It does seem that most of the recent games went to the village, even if they weren't complete walkovers. I guess I'll stick with normal scanning powers, unless you players really want it it every other night. Though I would leave it to the seer as to whether he wants odd or even, if it were only half-time scans.
 
Ok, I've changed that to everyone receiving one.

On behalf of all the players that will now not miss the first vote; thank you.


I think that I'll go with full because as of my replying right now, most spots are are filled and nothing had indicated that it wouldn't be the usual rules on that point.

However, if there is a large enough outcry, I guess that every other night would be fine. It does seem that most of the recent games went to the village, even if they weren't complete walkovers. I guess I'll stick with normal scanning powers, unless you players really want it it every other night. Though I would leave it to the seer as to whether he wants odd or even, if it were only half-time scans.

The debate about the balance of Lite is old and has been going on for most of 2012 at least. We've had some... interesting games, to say the least in attempts to rebalance what is often viewed as a Village-advantage. Having scans every other night instead of every night is perfectly acceptable, especially since we just saw that a seerless village can still kick wolf-butts.
 
Ok, I've changed that to everyone receiving one.



I think that I'll go with full because as of my replying right now, most spots are are filled and nothing had indicated that it wouldn't be the usual rules on that point.

However, if there is a large enough outcry, I guess that every other night would be fine. It does seem that most of the recent games went to the village, even if they weren't complete walkovers. I guess I'll stick with normal scanning powers, unless you players really want it it every other night. Though I would leave it to the seer as to whether he wants odd or even, if it were only half-time scans.
It's not that unbalanced if the wolves play half decently.

Not that I'm opposed to the proposition: I hate seers generally.
 
Eh, ok. We can shake things up a bit here for variety. Seer will have his choice of odd or even nights for scans. Last game saw a goodie victory (but close) even with the seer as the first one gone.

Not that I would add one for THIS game, but has anyone ever considered adding an undetectable cultist in a lite? That might balance things out a little as he would have to be caught though analysis. It would make an interesting game just to try it once.
 
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Eh, ok. We can shake things up a bit here for variety. Seer will have his choice of odd or even nights for scans. Last game saw a goodie victory (but close) even with the seer as the first one gone.
That's fine. Pretty sure the seer would chose the nights where he goes first (odds if you start night 1), as that gives him a better chance of having more scans.

Not that I would add one for THIS game, but has anyone ever considered adding an undetectable cultist in a lite? That might balance things out a little as he would have to be caught though analysis. It would make an interesting game just to try it once.
Can the cultist win on his own? I'm not too keen on the idea to be honest.
Why not just get rid of the seer altogether, and modify the numbers slightly in favour of the village.