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Capt. Kiwi

Nights? Warm. Days? Young.
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Jan 22, 2009
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Werewolf Lite CCXX: The Fall of Gondolin

werewolfliteccxx.png

It is more than 6500 years before Frodo Baggins set out on his journey to Mount Doom. In the unnumbered years of the First Age, the elves and their allies fight a hopeless war against Morgoth, a fallen god who was the first Dark Lord. They look to take back by force the three Silmarils - jewels of unsurpassed beauty - that he stole. Having forsaken the council of the gods and slain their kin in their pursuit of vengeance, they have been doomed to fight this war alone.

The war is now coming to an end. Betrayed by men, the final attempt of the elves to overthrow the fortress of Morgoth became known as the Battle of Unnumbered Tears, the Nirnaeth Arnoediad. The forces of evil swept over the land, and one by one the great fortresses of the elves fell - some to dragons and orcs, others to betrayal and fighting within. Now all that remains is the hidden city of Gondolin, ruled by the High King of the elves, Turgon.

Morgoth turned his will to finding this city, and soon determined that it was hidden somewhere in the mountains of the north. Before long his spies captured Maeglin, one of the elves of the city, while he was out looking for ore to mine far from its hidden valley. Maeglin gladly offered to give Morgoth the location of the city - in exchange for lordship over it and the hand of Turgon's daughter and only child, Idril. Now Morgoth could destroy the last of those who opposed him. Maeglin returned to the city, keeping secret his betrayal and preparing his followers to turn on it from within.

In dreams the god of waters spoke to Turgon, telling him the time had come to abandon Gondolin and seek atonement with the gods of the west. Yet out of pride of the splendour of the city he had built, Turgon refused. And so Gondolin was set upon unawares by orcs and dragons and wolves and balrogs, at a time of feasting and celebration.

And so you stand, great heroes both man and elf, fighting desperately to allow a few to escape through secret tunnels beneath the city - or to betray your kin in hope of the power Morgoth has offered you.

EUROO7's Werewolf Lite Primer for Absolute Newbies
Werewolf Lite is a game of survival. Your main goal, no matter your role, is to survive. The game is played with seventeen players divided into two sides: the Villagers and Seer on one side, the Werewolves on the other. Each side's goal is to eliminate the other. Out of these seventeen, five are given a special role. Four are Werewolves, and one is a Seer. Their identities must remain secret. If the Seer's identity is revealed, the Werewolves may hunt their most dangerous enemy. If the Werewolves' identities are revealed, the village will surely lynch the monsters.

The game is divided into two sections. Day and Night. The game begins with a Night session. During the Night, the Werewolves hunt one person, and the Seer may discover the role of one player. During the Day, the villagers must decide who is responsible for the murder of the Night past.

Every game has a special theme. The theme for this game is above. Let your Werewolf journey begin...
Standard Lite Rules

There shall be seventeen players. All roles will be handed out after the last person signs up. The game will then proceed to a night deadline.

The game is divided into two periods - night and day. For practical reasons these two periods are run concurrently, from one update till the next. Each update is 24 hours apart.

Each day, all players vote to lynch one of the players - the person they think is most likely to be a werewolf. Each night, the Werewolves decide who to kill. In each 24 hour period, the village will lynch, and the Werewolves will hunt. The villagers can try to lynch multiple people by creating a glorious, Lemeard-approved tie, and the Werewolves can also decide not to hunt anyone at all at night. Beware of Crovaxian slips as well!

The Werewolves win if they manage to reach parity with the the other players.
The Villagers and Seer win if they manage to kill all the Werewolves.

Standard Werewolf Rules

§1A. - You sign up to the game by requesting so in a post in this thread.
§1B. - No new players will be admitted after the game has started, except to substitute for another player.
§1C. - You may at any time be substituted out by requesting so in the thread.
§1D. - Failure to vote will lead to immediate substitution.

§2A. – Players will vote daily. See Rule 1D.
§2B. – Invalid votes (Voting for Game Moderator/Ghosts) will not be accepted and be considered to be in violation of Rule 2A.
§2C. – In the event of a tie all tied players will be executed.
§2D. - The player(s) with the majority of votes at deadline are considered dead. They will not reveal any inside information after the deadline. The presumed dead player(s) should post in green text until their true role is confirmed.

§3A. - Orders and votes submitted after deadline are ignored.
§3B. - Orders (scans, hunts, et cetera) are sent to the Game Moderator via PM.
§3C. - Players are responsible for any Private Messages missed due to inbox being full.

§4A. - Spectators and ghosts may comment, but never suggest a course of action or reveal any new information, including vote counts. Preferably spectators will comment only in a manner tangential to the actual game.
§4B. - When doing ghost/spectator commentary, please use a non-white colour.

§5. - Alliances and Feuds between players which aren't based on your characters or roles in the game are forbidden. Alliances and Feuds which continue from one game to another undermine the whole idea of the game.

§6A. – The Game Moderator has the last word on all matters.
§6B. – If the Game Moderator makes a mistake (e.g. with the vote count, hunt/scan orders), if critical information has been revealed, the mistake will be kept.

§7A. – Forging PMs is allowed. Screenshots of PMs is not.
§7B. - Posting or quoting of PMs from the GM is not allowed - real or forged.

§8A. – Voting must be done in the following way. Write "VOTE" and the person you are voting for in bold text.
§8B. - If you wish to un-vote someone, write "UNVOTE" and their name in bold text.
§8C. - In case of re-voting without un-voting the original vote will be the counted vote.
§8D. - Do not edit votes after posting them. If you make a mistake, like not bolding, unvote and revote in a new post.
§8E. - Votes should be oversized or clear of other text to ensure they are not missed by the GM.

§9. - The GM can and will remove players if the GM believes that player is adversely affecting the game, for example through failure to fulfill voting obligations or deliberate violation of the rules. This will be done through the use of killing the player's role, or using substitutes, if they are available. All such decisions are made solely at the discretion of the GM.

Player Roles

1 x Foresighted Hero (Seer):
Selects one player every even numbered night to scan. This scan reveals whether they are Werewolf or Villager.

4 x Betrayers (Werewolves):
As a pack select one player each night to hunt (kill).

12 x Heroes of the Elder Days (Villagers):
Have no unique abilities beyond their own logic and reasoning. Weak on their own, powerful once united.



These roles will be given on a purely random basis. The Seer's scan order is assumed to be simultaneous with the Werewolves' hunt order, so that if the Seer or scan target is hunted the scan is lost.

In the case of a player not performing their actions:

If any player does not have a valid vote placed at the deadline, they will be substituted.
If the Seer does not place a scan order yet has voted, no scan will take place.
If the Seer does not place a scan order and has also not voted, a scan target will be selected at random from the unscanned players.
If the Werewolves do not place a hunt order yet any Werewolf has voted, no hunt will take place.
If the Werewolves do not place a hunt order and no Werewolves have voted, a hunt target will be selected at random from all surviving players.

Deadline

The deadline for this game shall be:

2200 GMT

Votes and orders posted at 2159 GMT will count, those posted at 2200 GMT will not.

Voting ends at the deadline even if the GM is not present. All players except the presumptive lynchee(s) are permitted to post analysis of the game between the deadline and the update.



All GM posts will be made in pale green. Use this colour at your peril.
 
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Player List

  1. tamius23 as Turgon
  2. marty99 as Fingolfin, a hero of the Elder Days (Villager), was hunted Night 2.
  3. Malurous as Ecthelion, betrayer (Werewolf), was lynched Day 3.
  4. reis91 as Egalmoth, foresighted hero (Seer), was lynched Day 4.
  5. Bagricula as Eärendil the Mariner, a hero of the Elder Days (Villager), was lynched Day 2.
  6. Ciryandor as Voronwë Aranwion of Nevrast, a hero of the Elder Days (Villager), was hunted Night 3.
  7. Vainglory as Maedhros
  8. Falc as Duilin of the House of the Swallow, a hero of the Elder Days (Villager), was lynched Day 5.
  9. joebthegreat as Galdor, a hero of the Elder Days (Villager), was hunted Night 1.
  10. esemesas as a frightened squire, a hero of the Elder Days (Villager), was hunted Night 5.
  11. THE_SPLIT as Glorfindel
  12. Kingepyon as Salgant, a hero of the Elder Days (Villager), was lynched Day 1.
  13. Taiisatai64 as Penlod, a hero of the Elder Days (Villager), was hunted Night 4.
  14. randakar as Rog
  15. Sylon as Idril, a hero of the Elder Days (Villager), was hunted Night 0.
  16. Napoleon XIX as Aranwë
  17. walrus subbed by Kingepyon as Legolas

Sub List

  1. Bagricula
  2. marty99
  3. Taiisatai64

Events

Night 0: Sylon as Idril, a hero of the Elder Days (Villager), was hunted.
Day 1: Kingepyon as Salgant, a hero of the Elder Days (Villager), was lynched.
Night 1: joebthegreat as Galdor, a hero of the Elder Days (Villager), was hunted.
Day 2: Bagricula as Eärendil the Mariner, a hero of the Elder Days (Villager), was lynched
Night 2: marty99 as Fingolfin, a hero of the Elder Days (Villager), was hunted.
Day 3: Malurous as Ecthelion, betrayer (Werewolf), was lynched.
Night 3: Ciryandor as Voronwë Aranwion of Nevrast, a hero of the Elder Days (Villager), was hunted.
Day 4: reis91 as Egalmoth, foresighted hero (Seer), was lynched.
Night 4: Taiisatai64 as Penlod, a hero of the Elder Days (Villager), was hunted.
Day 5: Falc as Duilin of the House of the Swallow, a hero of the Elder Days (Villager), was lynched.
Night 5: esemesas as a frightened squire, a hero of the Elder Days (Villager), was hunted.

Vainglory, Napoleon XIX and Kingepyon are overwhelmed.

The Winners:​

tamius23 as Turgon, betrayer (Werewolf).
THE_SPLIT as Glorfindel, betrayer (Werewolf).
randakar as Rog, betrayer (Werewolf).
 
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In the case of a player not performing their actions:

If any player does not have a valid vote placed at the deadline, they will be substituted.
If the Seer does not place a scan order yet has voted, no scan will take place.
If the Seer does not place a scan order and has also not voted, a scan target will be selected at random from the unscanned players.
If the Werewolves do not place a hunt order yet any Werewolf has voted, no hunt will take place.
If the Werewolves do not place a hunt order and no Werewolves have voted, a hunt target will be selected at random from all surviving players - including the Werewolves.


That's rather unfair IMO. If the wolves are absentee-hunting themselves then the seer should be absentee-scanning himself and those he already scanned.
 
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That's rather unfair IMO. If the wolves are absentee-hunting themselves then the seer should be absentee-scanning himself and those he already scanned.

Firstly, there are four wolves and only one seer. Secondly, this only comes into play if there are no standing orders. Thirdly, as a GM I always remind players that haven't voted/sent orders that they need to do so.

It's meant to be a punishment.

Also, edit out the pic, it's huge :) I've alread replaced it with a cropped one, but no need to make any phone users struggle :)

For those thinking of joining: RP will not be mandatory, since I don't expect everyone to be familiar with it.
 
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As unlikely an event as it would be for an entire pack to fail to vote and hunt, once you get down to one wolf it would be retarded for him to hunt himself.

And actually, it would be just as retarded for a pack to hunt its own member. PLUS: at that point, we'd lynch everyone who failed to vote and instantly win.

If you're going to have random targets selected, I really think it's a bad idea to have the random hunt possibly go after a wolf. Failing to be active is punished by the player being removed, not by screwing the balance of the game for everyone who is actually trying to play.
 
I've changed that part of the rule to make it deliberately ambiguous. I'm not out to wreck a game, but I expect my players to do better than to leave me with no orders. Standing orders sent night 0 are fine.

Again, RP is not mandatory. This is Werewolf first and foremost. However, for those unfamiliar with it I will assign a suitable name so that I can RP in updates.

Finally, deadline is up for negotiation. Suitable times would be 2000-2200 or 0500-1100 GMT, with preference given to a time suitable to those who will RP.
 
I keep trying to stay away because of time constraints, you guys keep coming up with awesome themes. I should probably remove my "New WW-game is up!" subscription. :p

Seriously speaking, I'll be quite busy on the Finnish Independence Day (Tuesday) and just before, but I suppose chances are that this game won't be past the random vote stage by then. So:

In as Ecthelion.

I know next to nothing about Lord of the Rings. I read the books once.

While it's Tolkien, it's not LotR. Which pretty much proves what you just said. ;)
 
I keep trying to stay away because of time constraints, you guys keep coming up with awesome themes. I should probably remove my "New WW-game is up!" subscription. :p

Seriously speaking, I'll be quite busy on the Finnish Independence Day (Tuesday) and just before, but I suppose chances are that this game won't be past the random vote stage by then. So:

In as Ecthelion.

Well, no thought needed for how to RP your death ;) Balrog? Check. Tower? Check.

While it's Tolkien, it's not LotR. Which pretty much proves what you just said. ;)

It's just on the turning point of having characters important to Lord of the Rings, though. Turgon is Elrond's great grandfather, and Idril is his grandmother. Elrond's father, Eärendil, is about 7 at the time this is set.
 
Firstly, there are four wolves and only one seer. Secondly, this only comes into play if there are no standing orders. Thirdly, as a GM I always remind players that haven't voted/sent orders that they need to do so.

It's meant to be a punishment.

Also, edit out the pic, it's huge :) I've alread replaced it with a cropped one, but no need to make any phone users struggle :)

For those thinking of joining: RP will not be mandatory, since I don't expect everyone to be familiar with it.

It spoils the game, though, to have "not voting" as a prerequisite for the chance to hunt themselves. If it happens, players need only look at the non voters to figure out the baddies. Granted, the game will be kinda ruined if it happens, but it still seems a poor idea.

In as whatever the GM decides I should be (as long as I don't get a Seer role)

PS : Don't forget to announce in the OT thread.
 
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In as Eärendil the Mariner
 
In as Voronwë Aranwion of Nevrast.
 
Have to be in JUST because of the theme. I have yet to meet anyone offline who has actually read The Silmarilion (I have) and I just wrote an essay on a modern novel and how the author deliberately uses the archetypes of J.R.R. Tolkien's works.

In as Maedhros.

And it's prounced "Maethros" "with the th sound from than not the th sound from with" :D
 
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And it's prounced "Maethros" "with the th sound from than not the th sound from with" :D

I suspect most of the people signed up so far know not only that, but the history and ancestry and fate of Maedhros :D

But it doesn't hurt to let the others know.
 
I suspect most of the people signed up so far know not only that, but the history and ancestry and fate of Maedhros :D

But it doesn't hurt to let the others know.

No doubt, but I simply had to say it in a sort of "It's not Elvish, it's Sindarin!" way. Now if you'll excuse me, I need to clean my glasses.