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Opening and Rules
  • Arkasas

    Werewolf Historian
    21 Badges
    Feb 28, 2013
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    Werewolf was dead. That was a fact. P. Doxx Werewolf, noted chandelier inventor, dairy farmer, Supreme Leader of Earth and all around international man of mystery, had died at the ripe old age of, let's say, 11. To his funeral he didn't invite his friends, or his family, but 17 random dignitaries. Of course, a wide variety of foreign spy agencies wished to gain access to Werewolf's funeral, perhaps hoping for a financial contribution or somesuch, so 4 of those dignitaries were slain by other, far more attractive agents, who took on their identities and invitations to the funeral.

    The catch, of course, was that Werewolf was not dead. Indeed, he was very much alive. So alive, in fact, that he had faked his death in order to see who would actually show up to his funeral. When he realized that some of his invitees had been replaced by impostors, he was shocked and appalled, so he decided to kill them. Of course, he didn't know who they were, so he decided to play an elaborate game wherein as long as the impostors were on the hoof, he and his guests would attempt to kill each other by voting.

    Is Werewolf dead? Is Werewolf alive? Can I get any more meta? I don't know.


    Rules:
    There shall be seventeen (17) players. Special Roles will be handed out after the last person signs up.

    The game will then proceed to a Night deadline.

    The game is divided into two periods - night and day. For practical reasons these two periods take place at the same time, from one update till the next.

    Each day, all players gather and decide to lynch one of the players - the person they think is most likely to be an Impostor. Each night, the Impostors decide who to kill. In each 24 hour period, the Invitees will lynch, and the Impostors will hunt. The Invitees can try to lynch multiple people by creating a deck, Lemeard-approved TIE, and the Impostors can also decide not to hunt anyone at all at night, even though, let's face it, it's a very stupid decision which I don't believe anyone has ever intentionally carried out. (Wagon, correct me politely if I'm wrong.)

    The Impostors win if they reach parity with the Invitees. The Invitees win if they eliminate the Impostors, for certain definitions of winning, considering many of them probably threw their lives away for nothing. But hey, isn't that what Werewolf is all about?


    Roles:
    12 X Invitees: These men and women (but mostly men) were invited to P. Doxx Werewolf's funeral, despite having never seen, met, or heard of the man. They're just hoping the luncheon is good.

    4 X Impostors: These folks are Mysterious Foreign Agents™ who are cooperating in order to find out the secrets of P. Doxx Werewolf, and possibly make some money too. While they are at it, they plan to kill all the invitees for practice, as one does when one is a Mysterious Foreign Agent™.


    1 X Werewolf: This man, mysterious as he is, has faked his own death to see who would show up to his funeral. No, it doesn't make a tremendous amount of sense to me either. As he drew up the guest list, he has the ability to investigate one person every night to determine if they are truly invited or an impostor.


    Deadline:

    DEADLINE FOR VOTES AND OTHER STUFF IS 21:00 GMT

    A vote posted at 20:59 will count. One posted at 21:00 will NOT!
    Voting Ends At Deadline Even If Game Moderator Is Not Present!
    (Unless stated otherwise by GM)

    Uniform Code of Funeral Justice:
    §1A. - You sign up to the game by requesting so in a post in this thread.
    §1B. - No new players will be admitted after the game has started, EXCEPT if substituting for another player.
    §1C. - You may at any time be substituted out by requesting so in the thread.
    §1D. - Players are responsible for any Private Messages (PMs) missed due to inbox being full.

    §2. - Orders and votes submitted after deadline are ignored.

    §3A. – Players will vote daily. Should they not vote, THEY WILL BE REPLACED. There will be no exceptions unless the Game Moderator states otherwise.
    §3B. – Invalid votes (Voting for Game Moderator/Ghosts) will not be accepted.
    §3C. – In the event of a TIE, ALL TIED players will be executed.
    §3D. - The player(s) with the majority of votes at deadline is considered dead. He will not reveal any inside information after the deadline.

    §4A. - SPECTATORS AND GHOSTS MAY HAUNT, TAUNT AND FLAUNT, BUT NEVER SUGGEST ANY COURSE OF ACTION OR REVEAL ANY INFORMATION. ANY ACTION WHICH CAN AFFECT TO THE OUTCOME OF THE GAME IS FORBIDDEN. ANYONE CAUGHT DOING IT WILL BE *PERMANENTLY* BANNED FROM PARTICIPATION. NO EXCUSES ARE VALID.
    §4B. - When doing ghost/spectator commentary, please use a non-white colour.

    §5. - Alliances and Feuds which aren't based on your characters or roles in the game between players are forbidden. Alliances and Feuds which continue from one game to another undermine the whole idea of the game.

    §6A. – The Game Moderator has the last word on all matters.
    §6B. – If the Game Moderator makes a mistake (e.g. with the vote count, hunt/scan orders), if critical information has been revealed, the mistake will be kept.

    §7A. – Forging PMs is allowed. Screenshots of PMs is not.
    §7B. - Posting or quoting of PMs from the GM is not allowed - real or forged.

    §8. – Voting must be done in the following way. Write "VOTE" and the person you are voting for in size 4 bold text. For example:

    VOTE EUROO7

    If you wish to un-vote someone, write "UNVOTE":

    UNVOTE EUROO7, VOTE EUROO8

    Any other type of voting will not be counted and will make you eligible for subbing. In case of re-voting without un-voting the original vote will be the counted vote. DO NOT EDIT VOTES AFTER POSTING THEM.


    §9. - The GM can and will remove players if the GM believes the player is not participating at his/her full capacity. This will be done through the use of killing the player's role, or using substitutes, if they are available. All such decisions are made solely at the discretion of the GM. DO NOT SIGN UP FOR THE GAME IF YOU KNOW YOU CAN'T PARTICIPATE.

    §10A. – Trust no one. Especially not the GM.
    §10B. - Always Trust the GM.
     
    Player List
  • Players:
    1.
    Audren as Frederic Chopin, lynched day one
    2. Claude LC, won night six
    3. Capibara, hunted night one
    4. Castor94, overwhelmed night six
    5. BlackCrown, hunted night six
    6. aedan777 as a frequent funeral attendee, hunted night five
    7. De Chatillon, hunted night four
    8. Tus3, overwhelmed night six
    9. alynkio, hunted night zero
    10. Eternaly_Lost, lynched day three
    11. Gissy jeray2000, lynched day six
    12. F72Voyager, lynched day five
    13. reis91 as an incendiary Portuguese, hunted night three
    14. Tornadoli alynkio v2, won night six
    15. Wagonlitz as a tram designer, lynched day two
    16. alxeu as a Renaissance man, lynched day four
    17. LatinKaiser as Hel, Norse goddess of the underworld, hunted night two

    Subs:
    1.
    2.
    3.

    GM:
    1. Arkasas
     
    Last edited:
    Night 0
  • DAY 0:

    With the voting scheme having been proposed, it was suggested that it be given a test drive as a sham of sorts. Sadly, sham was out of fashion.

    NIGHT 0:

    Overnight, the impostors realized they could murder people while they slept to keep them from voting the next day. For their first target, they picked a guy who they heard was some kind of seer. Sadly, a seer he was no longer.

    alynkio, a villager, was hunted


    You may proceed with the Werewolfing.
     
    Night 1
  • Day One:

    With the attendees having pledged to kill the impostors by voting, the funeral began in earnest. Sadly, however, voting was sparse, as people were used to voting for leadership, in which one cannot change one's vote. But of course, one can change who they wish to kill many, many times. In the end they chose Frederic Chopin, as clearly, anyone claiming to be a long-dead composer would be an impostor. And indeed, he was.

    Night One:

    Again, the surviving impostors came for someone in the night. Though innocent, they had to die for their sins. The impostors came for the funeral's preeminent large South American rodent, hoping that Werewolf was insane enough to disguise himself as a capybara. However, the capybara was exactly what he appeared to be.

    Audren, an impostor, was lynched

    Capibara, an invitee, was hunted

    Game time started.
     
    Night 2
  • Day 2

    On the second day, the debate somehow managed to be more lethargic, much to the GM's discontent, but in the end the attendees decided to kill the Danish tram designer. For clearly, any good Danish tram designer would have spent more time about how Denmark was the greatest country on earth, where the tram designers made billions of kroner, McDonald's was made with natural Danish beef, and only licensed comedians made jokes. Sadly, he was just a tram designer.

    Night 2

    In the night, the impostors came for another prominent candidate, Hel, the Norse goddess of the underworld. We're not exactly certain what this says about them. Don't ask me. Anyway, she was merely a poor, simple Norse goddess of the underworld.

    Wagonlitz, a villager, was lynched

    LatinKaiser, a villager, was hunted

    Please proceed, governors.
     
    Night 3
  • Day Three

    On the third day, the funeral was actually pretty active. Good work, players. Anyway, they decided to kill by voting an attendee who self-identified as one who was eternaly lost. It occurred to them that being eternaly lost might make one more likely to be an impostor, as that would be a fine cover for showing up in places one was not supposed to be. They killed him, but alas, he was just a reg'lar guy.

    Night Three

    In the night, the impostors came for a man of great incendiarity and Portugueseness. It turned out, however, that this wasn't the real incendiary Portuguese reis, but rather P. Doxx Werewolf cosplaying as incendiary Portuguese reis cosplaying as a pirate skeleton. The funeral attendees all had a good laugh at that one. However, a number of thoughts promptly occurred to them.

    1. Werewolf had been alive the entire time.
    2. Werewolf was now dead.

    When news of this reached the outside world, civilization collapsed. People realized that their lives were fundamentally devoid of meaning or purpose, and because neither Sartre nor Kierkegaard had existed in this reality to provide any sort of reassuring philosophy for that particular ill, they started destroying everything in sight to compensate. Within a few hours, nuclear fire had engulfed the world, every disease man had beaten and stored in labs began to spread again, and there was no longer anywhere to get decent sushi. Billions were dead, and the rest would die shortly thereafter. The funeral attendees, however, being either people of limited intelligence or people pretending to be of limited intelligence, shrugged and went on with killing each other by voting.

    Eternaly_Lost, an invitee, was lynched

    reis91, or P. Doxx Werewolf, was hunted

    Continue.
     
    Night 4
  • No subs needed, then.

    Day Four

    On the fourth day, the attendees decided to undertake the Rites of Lemeard in honor of Werewolf, by creating a holy TIE (by voting) to kill two of their compatriots. They were all set to go, until one of the attendees revealed that Werewolf had in fact found an impostor before he died. Was this a real outing? Was it a fake outing? (Spoiler alert: It was real.)

    Night Four

    At night, the impostors came for the man who outed their comrade. They killed him. In fact, they killed him eight times. Fun for the whole family!

    alxeu, an impostor, was lynched
    De Chatillon, an invitee, was hunted


    So, uh, yeah.
     
    Night 5
  • Day Five

    On the fifth day, not much happened. Voyager died. Voyager was a villager. Yeah.

    Night Five

    One of those invited was a professional mourner. He had been to so many funerals that he logically would be able to spot impostors. Thus, his land killed him to let him going to sleep. Sleep well, aedan.

    F72Voyager, an invitee, was lynched

    aedan777, an invitee, was hunted

    Well, good luck, everyone.
     
    Night 6
  • Day Six

    On the sixth day, the invitees realized that they needed to kill (by voting) an impostor, or else the impostors would be able to overwhelm the remaining invitees and win Werewolf Lite CDV: The Funeral. After a period of confusion and disarray, they settled (in great haste and at the last moment) upon the friendly local Canadian. He was not an impostor.

    Night Six

    At night, the impostors made their move, first hunting the black-crowned man, then overwhelming the rest in a fashion far too gory to be described here. The impostors then left the funeral home to report to the shadowy Cabal that now controlled the post-apocalyptic world of their success in killing the one man that could have stopped them.

    Of course, their efforts were in vain, for unbeknownst to them, but beknownst to us, P. Doxx Werewolf had indeed survived. And as he left the funeral home, he vowed that he would one day overthrow the Cabal and free the world from tyranny. And so even as the world was covered in darkness, light survived, for Werewolf lives.

    But the baddies still won.

    GAME ENDS IN BADDIE VICTORY


    jeray2000, an invitee, was lynched
    BlackCrown, an invitee, was hunted
    Tus3 and Castor94, invitees, were overwhelmed

    alynkio and Claude LC, impostors, survive to win

    So, uh, yeah, that happened. Thanks for playing. Questions, comments, concerns?