Werewolf Lite CDVI: Ultimate Labyrinth Escape

You wake up disoriented. You look around and find several other people with the same puzzled expression in their face. You are surrounded by tall, black stone walls, in what seems to be a maze. However, you have no the slightest idea on how you got there and it seems the rest of your companions don't know either.
Before you can figure out what's going on or get acquainted with the others, a loud voice comes out of nowhere. "Welcome, participants! You have been selected to participate in Ultimate Labyrinth Escape. Your mission, whether you choose to accept it or not, is to escape this maze. At first glance, it may seem as a regular maze, but it is not. Where would the fun be in that? The halls are filled with death traps and assorted monsters that you will have to avoid to get out and win the game. For added fun, some of you will try to kill the others before escaping, so be sure to find them before they get you. I expect and exciting competition, our audience expects no less from you. Good luck!"
The Roles
1x Maze Expert (Seer): This is not the first maze this person has seen. He also has an uncanny ability to discern a person's true intentions. Each night, he can determine whether someone is a participant or an infiltrator.
4x Infiltrators (Werewolves): People put in the labyrinth by the game master, their task is to eliminate the other players and escape the maze. Each night, the kill one of the participants.
12x Participants (Villagers): Unwilling players of Ultimate Labyrinth Escape. Their sole task is to eliminate the infiltrators and escape the maze alive.
NOTE: Obviously, the players are encouraged to choose appropriate characters to play as, and to roleplay if they like. However, if a player does not choose a character, one will be selected for them at such time that something happens to them, usually something bad.
Deadlines for votes are given by 15:00 CST. (PLEASE CONVERT THIS TO YOUR OWN TIME ZONE IMMEDIATELY TO AVOID FUTURE CONFUSION). A vote at 14:59 will count, whereas a vote at 15:00 will not.
Winning: The Infiltrators win by achieving parity with the Participants and the Maze Expert.
Standard Lite Rules
There shall be seventeen players. All roles will be handed out after the last person signs up. The game will then proceed with Day 0 (AKA Shamvote Day).
The game is divided into two periods - night and day. For practical reasons these two periods are run concurrently, from one update till the next. Each update is 24 hours apart.
Each day, all players vote to lynch one of the players - the person they think is most likely to be a werewolf. Each night, the werewolves decide who to kill. In each 24 hour period, the village will lynch, and the werewolves will hunt. The villagers can try to lynch multiple people by creating a glorious, Lemeard-approved TIE, and the werewolves can also decide not to hunt anyone at all at night. Beware of Crovaxian slips as well!
The werewolves win if they manage to reach parity with the villagers.
The villagers and seer win if they manage to kill all the werewolves.
Various rules:
§1A. - You sign up to the game by requesting so in a post in this thread. Players can and will be disqualified from signing up at GM discretion.
§1B. - No new players will be admitted after the game has started, except to substitute for another player.
§1C. - You may at any time be substituted out by requesting so in the thread.
§1D. - Failure to vote will lead to immediate substitution.
§1E. If you are confused about your role, contact the GM via private message. Do not make a show of it in the thread. Any attempts to discuss role message in the thread are strictly forbidden.
§2A. – Players will vote daily. See Rule 1D.
§2B. – Invalid votes (Voting for Game Moderator/Ghosts) will not be accepted and be considered to be in violation of Rule 2A.
§2C. – In the event of a tie all tied players will be executed.
§2D. - The player(s) with the plurality of votes at deadline are considered dead. They will not reveal any inside information after the deadline. The presumed lynch victim(s) should not post anything before the actual update is posted.
§2E. - All dead players must privately request to sub. The GM will keep a private sub list in the normal fashion. Players new to the game may request to sub directly in the thread.
§3A. - Orders and votes submitted after deadline are ignored.
§3B. - Orders (scans, hunts, et cetera) are sent to the Game Moderator via PM.
§3C. - Players are responsible for any Private Messages missed due to inbox being full.
§4A. - Spectators and ghosts may comment, but never suggest a course of action, reveal any new information, including vote counts. Preferably spectators will comment only in a manner tangential to the actual game.
§4B. - When doing ghost/spectator commentary, please use a non-white color.
§4C. - A subbed player is considered a ghost when the GM declares him to be subbed and must obey all relevant rules of that status.
§4D. - A subbed player may pass on relevant information to his sub at the distraction and direction of the GM, and likewise a sub may request information from the previous player. Any unauthorized contact between the sub and subbed players may result in sanctions for one or both players.
§5. - Alliances and Feuds which aren't based on your characters or roles in the game between players are forbidden. Alliances and Feuds which continue from one game to another undermine the whole idea of the game.
§6A. – The Game Moderator has the last word on all matters.
§6B. – If the Game Moderator makes a mistake (e.g. with the vote count, hunt/scan orders), if critical information has been revealed, the mistake will be kept.
§7A. – Forging and posting PMs from the GM and other players is allowed. Screenshots of PMs are not. ID numbers of PMs are not.
§7B. - YOU MAY NOT DISCUSS ROLE PMs. THIS INCLUDES WHETHER YOU HAVE RECEIVED ONE OR NOT. BREAKING THIS RULE WILL RESULT IN YOU BEING SUBBED OUT.
§8A. – Voting must be done in the following way. Write "VOTE" and the person you are voting for in bold, oversized text.
§8B. - If you wish to un-vote someone, write "UNVOTE" and their name in bold, oversized text.
§8C. - In case of re-voting without un-voting, the original vote will be the counted vote.
§8D. - Do not edit votes after posting them. If you make a mistake, like not bolding, unvote and revote in a new post.
§8E. - Votes should be oversized or clear of other text to ensure they are not missed by the GM.
§8F. - It is the responsibility of the player to ensure they vote in clear and legal fashion. Failure to do so may result in the GM miscounting; see rule §6B.
§9. - The GM can and will remove players if the GM believes the player is not participating at their full capacity. This will be done through the use of killing the player's role, or using substitutes, if they are available. All such decisions are made solely at the discretion of the GM.
§10A. - Trust no one. Especially not the GM.
§10B - Always trust the GM.
§11. - Please include the GM in any private conversations you establish that relates to this game.
§12. - This is my GM color. Do not use it.
§1A. - You sign up to the game by requesting so in a post in this thread. Players can and will be disqualified from signing up at GM discretion.
§1B. - No new players will be admitted after the game has started, except to substitute for another player.
§1C. - You may at any time be substituted out by requesting so in the thread.
§1D. - Failure to vote will lead to immediate substitution.
§1E. If you are confused about your role, contact the GM via private message. Do not make a show of it in the thread. Any attempts to discuss role message in the thread are strictly forbidden.
§2A. – Players will vote daily. See Rule 1D.
§2B. – Invalid votes (Voting for Game Moderator/Ghosts) will not be accepted and be considered to be in violation of Rule 2A.
§2C. – In the event of a tie all tied players will be executed.
§2D. - The player(s) with the plurality of votes at deadline are considered dead. They will not reveal any inside information after the deadline. The presumed lynch victim(s) should not post anything before the actual update is posted.
§2E. - All dead players must privately request to sub. The GM will keep a private sub list in the normal fashion. Players new to the game may request to sub directly in the thread.
§3A. - Orders and votes submitted after deadline are ignored.
§3B. - Orders (scans, hunts, et cetera) are sent to the Game Moderator via PM.
§3C. - Players are responsible for any Private Messages missed due to inbox being full.
§4A. - Spectators and ghosts may comment, but never suggest a course of action, reveal any new information, including vote counts. Preferably spectators will comment only in a manner tangential to the actual game.
§4B. - When doing ghost/spectator commentary, please use a non-white color.
§4C. - A subbed player is considered a ghost when the GM declares him to be subbed and must obey all relevant rules of that status.
§4D. - A subbed player may pass on relevant information to his sub at the distraction and direction of the GM, and likewise a sub may request information from the previous player. Any unauthorized contact between the sub and subbed players may result in sanctions for one or both players.
§5. - Alliances and Feuds which aren't based on your characters or roles in the game between players are forbidden. Alliances and Feuds which continue from one game to another undermine the whole idea of the game.
§6A. – The Game Moderator has the last word on all matters.
§6B. – If the Game Moderator makes a mistake (e.g. with the vote count, hunt/scan orders), if critical information has been revealed, the mistake will be kept.
§7A. – Forging and posting PMs from the GM and other players is allowed. Screenshots of PMs are not. ID numbers of PMs are not.
§7B. - YOU MAY NOT DISCUSS ROLE PMs. THIS INCLUDES WHETHER YOU HAVE RECEIVED ONE OR NOT. BREAKING THIS RULE WILL RESULT IN YOU BEING SUBBED OUT.
§8A. – Voting must be done in the following way. Write "VOTE" and the person you are voting for in bold, oversized text.
§8B. - If you wish to un-vote someone, write "UNVOTE" and their name in bold, oversized text.
§8C. - In case of re-voting without un-voting, the original vote will be the counted vote.
§8D. - Do not edit votes after posting them. If you make a mistake, like not bolding, unvote and revote in a new post.
§8E. - Votes should be oversized or clear of other text to ensure they are not missed by the GM.
§8F. - It is the responsibility of the player to ensure they vote in clear and legal fashion. Failure to do so may result in the GM miscounting; see rule §6B.
§9. - The GM can and will remove players if the GM believes the player is not participating at their full capacity. This will be done through the use of killing the player's role, or using substitutes, if they are available. All such decisions are made solely at the discretion of the GM.
§10A. - Trust no one. Especially not the GM.
§10B - Always trust the GM.
§11. - Please include the GM in any private conversations you establish that relates to this game.
§12. - This is my GM color. Do not use it.
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