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  • Wagonlitz

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    Werewolf Lite CDXVII: Århus Tramlines

    506910_1200_0_0_62_1000_625_2.jpg



    People are enthusiastic as the Århus Tramlines reopen after 45 years of not existing, but some deadbeats are against it. They dislike having to wait for the tram or having to look where you walk, so they do whatever they can to cause havoc and put the tram in a bad light. As good, upstanding employees you need to make sure that the trams can keep running, whether or not deadbeats want to move in front of it!


    RULES:
    There will be 17 players, no more, no less. Roles will be handed out after #17 signs up.
    The game will then proceed to the First Night (after I have handed you your roles).


    The Roles
    1x Seer
    4x Werewolves
    12x Villagers

    Tramline employee (Villagers): This employee wants the trams to succeed and will stop at nothing to ensure that they will.

    Deadbeats (Werewolves): This deadbeat dislikes the trams and wants them removed again. By trying to cause accidents he hopes that people will decide that trams are too dangerous for modern day cities.

    Tramline board member (Seer): This tramline board member is skilled at spotting deadbeats before they cause too much damage

    NOTE: Obviously, the players are encouraged to choose appropriate characters to play as, and to roleplay if they like. However, if a player does not choose a character, one will be selected for them at such time that something happens to them, usually something bad.

    Deadlines for votes are given by 20:00 GMT – two hours before the forum reboot. (PLEASE CONVERT THIS TO YOUR OWN TIME ZONE IMMEDIATELY TO AVOID FUTURE CONFUSION). A vote at 19:59 will count, whereas a vote at 20:00 will not.

    Game starts with a nocturnal deadline.

    Winning: Deadbeats win by achieving parity with the rest.


    Werewolf Lite Primer for Absolute Newbies
    Werewolf Lite is a game of survival. Your main goal, no matter your role, is to survive. The game is played with seventeen players divided into two sides: the Villagers and Seer on one side, the Werewolves on the other. Each side's goal is to eliminate the other. Out of these seventeen, five are given a special role. Four are Werewolves, and one is a Seer. Their identities must remain secret. If the Seer's identity is revealed, the Werewolves may hunt their most dangerous enemy. If the Werewolves' identities are revealed, the village will surely lynch the monsters.

    The game is divided into two sections. Day and Night. The game begins with a Night session. During the Night, the Werewolves hunt one person, and the Seer may discover the role of one player. During the Day, the villagers must decide who is responsible for the murder of the Night past.

    Every game has a special theme. The theme for this game is above. Let your Werewolf journey begin...
    Standard Lite Rules

    There shall be seventeen players. All roles will be handed out after the last person signs up. The game will then proceed to a night deadline.

    The game is divided into two periods - night and day. For practical reasons these two periods are run concurrently, from one update till the next. Each update is 24 hours apart.

    Each day, all players vote to lynch one of the players - the person they think is most likely to be a werewolf. Each night, the werewolves decide who to kill. In each 24 hour period, the village will lynch, and the werewolves will hunt. The villagers can try to lynch multiple people by creating a glorious, Lemeard-approved tie, and the werewolves can also decide not to hunt anyone at all at night. Beware of Crovaxian slips as well!

    The werewolves win if they manage to reach parity with the villagers.
    The villagers and seer win if they manage to kill all the werewolves.


    Various rules:
    §1. You sign up for the game by requesting so in a post in this thread.
    §2a. No new players will be admitted into the game once it has started, unless substituting for a current player.
    §2b. Players who have been subbed due to failure to participate may not sub for others
    §3. You are responsible for keeping your private message inbox empty enough to receive private messages. You are yourself responsible for any messages missed due to your inbox being full.

    §4a. Orders not delivered on time are IGNORED.
    §4b. NOT VOTING means REPLACEMENT OR EVEN DEATH, IMMEDIATELY. The granting of any "grace period" or forgiveness for late votes is entirely up to the GM.
    §4c. Invalid votes (like voting for the GM, voting for dead people etc.) are treated like no vote is made. The GM has the final say in all matters.
    §4d. Lying to the GM results in permanent ban from werewolf games.
    §4e. Private messages from GM (whether true or fake) can be quoted in the game.
    §4f. Your initial role private message can't be quoted in the game---i.e. you can quote from later in the role PM thread, but you can't quote the initial one.
    §4g. Screenshots of private messages aren’t allowed in the game.
    §4h. Discussion of PM numbers is forbidden.

    §5a. SPECTATORS AND GHOSTS MAY HAUNT, TAUNT AND FLAUNT, BUT NEVER SUGGEST ANY COURSE OF ACTION, AFFECT THE GAME IN ANY OTHER WAY NOR REVEAL ANY SECRET/INSIDE INFORMATION. ANYONE CAUGHT DOING IT WILL BE *PERMANENTLY* BANNED FROM PARTICIPATION. NO EXCUSES ARE VALID.
    §5b. When doing ghost/spectator commentary, please use a non-white colour, but don't use gold which is the GM colour.

    §6. Alliances which aren't based on your roles in the game between players are forbidden. These alliances which continue from one game to another undermine the whole idea of the game.

    §7a. Voting must be done in the following way. Write "VOTE" and the person you are voting for in bold text, minimum font size 4. For example.
    VOTE X
    If you wish to unvote someone, write "UNVOTE":
    UNVOTE X, VOTE Y
    Capital letters are optional. Any other type of voting is counted as no vote and will make you eligble for subbing. Spelling errors are subject to oversight. In case of revoting without unvoting the original vote will be the counted vote.
    §7b. At the end of the day player with highest votes is killed (lynched). If there is a tie, all leading candidates will be killed.
    §7c. Players will be dead when GM posts the update saying so, until such time happens every player still in game is alive (if barely in the case of vote winners)
    §7d. Editing vote posts is strictly forbidden.

    §8a. - The GM can and will remove players if the GM believes the player is not participating at his/her full capacity. This will be done through the use of killing the player's role, or using substitutes, if they are available. All such decisions are made solely at the discretion of the GM. DO NOT SIGN UP FOR THE GAME IF YOU KNOW YOU CAN'T PARTICIPATE.
    §8b. - When asking to sub then please do so by PM; the GM will keep a hidden sub list.
    §8c. - The GM is always right.

    §9a. – Trust no one. Especially not the GM.
    §9b. - Always Trust the GM.
     
    Roster
  • Roster:
    1. Arkasas
    2. EUROO7
    3. aedan777
    4. Claude LC
    5. Eternaly_Lost
    6. Castor94
    7. Alynkio
    8. Dedonus
    9. soda7777777
    10. Cliges
    11. Caillean
    12. randakar
    13. Kaetje
    14. Rysz
    15. Sedracus
    16. THE_SPLIT
    17. Yvanoff



    Sub:
    The GM will keep a hidden list of subs; if you have already been in the game then please only sub through PM. If you haven't been in the game already then you're welcome to sub in the thread too.
     
    Last edited:
    Night 1
  • Night 1

    Today there were two accidents. Initially a car was hit by the tram and later in the day a man was hit by it. It clearly was the result deadbeats. Unfortunately, though, the tramlines had to do something and as a result Jens Poulsen, the tramdriver hitting the car, was fired.

    Jens Poulsen, Castor94, villager was hunted.

    imagescaler