Has anyone managed to tease out what can be changed? I've just barely started looking at various text input files, and I can say that they're at least as elaborate as the 3d model files I've hand-edited from time to time.
One thing I would really like to know is how the map is handled. It looks like it's not tile-based, which means that boneheaded "map editor" approaches won't work. This bothers me not in the least. If the map is handled by means of coordinate-defined polygons with parameters for the polygons's traits in game defined in a text-format data file, then huzzah, huzzah, huzzah. That's about the best way I can imagine to have customizable maps for a game, since it would let one pretty much develop whatever map one wants.
Can anyone tell me?
Yes, I have fiendish aims, specifically to do all-out "fantasy" scenarios for this wonderful strategic engine.
One thing I would really like to know is how the map is handled. It looks like it's not tile-based, which means that boneheaded "map editor" approaches won't work. This bothers me not in the least. If the map is handled by means of coordinate-defined polygons with parameters for the polygons's traits in game defined in a text-format data file, then huzzah, huzzah, huzzah. That's about the best way I can imagine to have customizable maps for a game, since it would let one pretty much develop whatever map one wants.
Can anyone tell me?
Yes, I have fiendish aims, specifically to do all-out "fantasy" scenarios for this wonderful strategic engine.