To anybody with a knowledge of EU tweaking with any depth, (Hartmann and Doomsday come to mind, but anyone else) the big thing here is that we're debating a bunch of things; making colonization slower, doing something about sea transportation, making England better for the AI, maybe decreasing the massive VPs that come with colonization (debatable), etc, etc. But I think the main thing is that we need to know what exactly really CAN be changed.
A lot of people are suggesting changes, which are good suggestions, but really can't be implemented in the current game. So I guess all I'm saying is that before we start going off on crazy tangencies about how we can fix things doing X,Y,Z, we need to know if we can actually DO X,Y,Z. So what is actually feasible to do in terms of the things we have been discussing? Say, what can we actually change to effect those four things that I mentioned above (and other people are debating), just to get the ball rolling? What CAN be done, and what CAN'T be done? Because it seems to me that we shouldn't be debating and going over the things that can't be done, we should be focusing on those options that we CAN use and we can change. Anyway, that's just me...
A lot of people are suggesting changes, which are good suggestions, but really can't be implemented in the current game. So I guess all I'm saying is that before we start going off on crazy tangencies about how we can fix things doing X,Y,Z, we need to know if we can actually DO X,Y,Z. So what is actually feasible to do in terms of the things we have been discussing? Say, what can we actually change to effect those four things that I mentioned above (and other people are debating), just to get the ball rolling? What CAN be done, and what CAN'T be done? Because it seems to me that we shouldn't be debating and going over the things that can't be done, we should be focusing on those options that we CAN use and we can change. Anyway, that's just me...