- Dec 14, 1999
- 21.789
- 241.804
Nested tooltips is what i miss the most from the newer games when I play eu4.
EU5 will be the same. On release, EU5 will be very barebones and it'll take some time for it to get to the point we all want it at. Hopefully we as fans remain patient.
My most favorite feature for EU4 is probably missions (and flavor in general, such as events and what not) because that's what I have spent my time the most as a modder and as a feature it only reinforced my love for the game. That's not to say that the system cannot be improved, for example I sometimes feel bad having missions being the primary factor of narration / playthrough. I feel like MTs sometimes dictate too much of the pace of the game. They sure are awesome to play with, and clicking the button after completing a mission feels great, I can even say that I love love love reading event rewards, descriptions buuuut there comes a point where I would love to see some more weight being shifted to other gameplay/narrative aspects such as reforms, estate privileges, events etc. And I feel like this is one of the contributing factors to Lions' success, the addition of new reforms etcWhat would be the most glaring, long-ongoing, antiquated and/or big problems of EU4?
Things that should be addressed in the future game without fail.
And in the other note, what would be the best features, mechanics and accomplishments of EU4?
That should be updated, improved, and kept in the game.
Ck3 lost much of ck2s content
While this is a fantastic philosophy to have I hope to Gods this doesn't mean that mission trees will have to be transplanted to EU5
Its only been recently (Origins really) that the missions have been used to create actualy interesting gameplay
that isnt just "chains of perma claims".
I cannot speak for the teams that developed this wonderful game before us, but among the Content Design Team we have not only people with lots of historical knowledge, but one of us has a PHD in History. We are not precisely in the dark here.I appreciate the efforts from the studio to offer more historical accurate contents. Even if there is still a lot to be done in this area. As I understand the devs still rely heavily on wikipedia. Which is a shame. I think it would do a great service to the devs if the studio brought some general history manuals. You may ask directly to university teachers searchers. I am sure they would gladly answer.
The direction that Paradox games in general has taken with DLC's that I dislike the most is a patchwork approach to upgrading content and the map. I get why this happens, but the end result is you basically have a game that is never balanced worldwide--there's always a region somewhere that's either overpowered because these changes have just started, or underpowered because you haven't gotten to it yet. You get one area that's got an OP mission tree compared to others or another that has no map density because it hasn't gotten a pass yet.