Not sure why he would have to have the lunatic trait since it's supposed to be a noble right.
That's right...
"#Take First Night?
character_event = {
id = wedding.26
desc = "EVTDESCwedding.26"
picture = GFX_evt_emissary
is_triggered_only = yes
option = {
name = "EVTOPTAwedding.26" #Give assent
ai_chance = {
factor = 150
}
}
option = {
name = "EVTOPTBwedding.26" #Attend and take first night
ai_chance = {
factor = 1
modifier = {
factor = 3
trait = cruel
}
modifier = {
factor = 3
trait = lunatic
}
modifier = {
factor = 3
trait = lustful
}
modifier = {
factor = 3
trait = arbitrary
}
modifier = {
factor = 3
trait = proud
}
modifier = {
factor = 0.33
trait = kind
}
modifier = {
factor = 0
trait = honorable
}
modifier = {
factor = 0.33
trait = just
}
modifier = {
factor = 0.33
trait = humble
}
modifier = {
factor = 0.5
opinion = { who = FROM value = 20 }
}
modifier = {
factor = 0.5
opinion = { who = FROM value = 40 }
}
modifier = {
factor = 0.5
opinion = { who = FROM value = 60 }
}
modifier = {
factor = 0
NOT = { trait = lunatic }
opinion = { who = FROM value = 80 }
}
}
custom_tooltip = {
text = TOOLTIPwedding.26
}
set_character_flag = coming_to_ball
set_character_flag = take_first_night
FROM = { FROM = { tooltip = { } } }
FROM = { FROM = { spouse = { tooltip = { } } } }
hidden_tooltip = {
opinion = {
modifier = opinion_attending_wedding
who = FROM
years = 1
}
}
}
}"