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Mech_infect

First Lieutenant
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Oct 25, 2022
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I created a thread with players' thoughts for a potential custodian team.


There are quite a few interesting comments, but they are different in scale.

In this thread, it would be interesting to read about players' thoughts on more !! global changes !! for 2.0. What is just asking to be improved and changed in the game
 
Global rework of warfare from the ground up to focus more on character intractions and choicy use of levies. Rework of alliances so they're not just "I win if I can call the HRE emperor up". Actual negotiations and peace deals.

An other full version patch suggestion I want to see is trade goods and a full trade system with the depth of the Tinto one. I would expect this to also come with a rework of buildings so they're not just a linear upgrade thing.

Lastly a return to governments as a mechanic as a whole to make them work better together and more customizable and flexible.

Anyways I have no hopes we'll ever see something worthy of a 2.0 with CK3. I guess these are listed in order of likelihood.
 
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New difficulty level.

Complete rework of event system allowing you to immediately get only events triggered close to you. Other events should be delivered by messengers who can get lost on the way, betray, get kidnapped etc. Fog of war and UI that is updated only when you are close to a character or get an event.

Remove medieval matching app and replace with receiving portraits, visiting future spouses and blind matches for certain faiths and cultures. Also enable auto-marriage for courtiers to make it harder to fill council and court positions by inviting characters through marriages.
 
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1.: War system overhaul that fixes the following issues:
-> Levies being worthless
-> Vassals being irrelevant
-> Diplomacy and negotiation during war being impossible
-> Defenders should be able to pick a war goal. Also, vassals should be able to pick a war goal in tyranny wars.

2.: Religious and cultural minorities should be represented

3.: Holding rework. I don't like the static distinction between castle/city/temple.

4.: Let me be a knight and fight in battle.

5.: Bring the Law system from CK2 back.

6.: Last will and testament system, where you get to choose which of your children should inherit what. If enough people are unhappy with your distribution, it should not necessarily be what actually happens after your death though...

7.: There should be more meaningful ways to interact with adventurers if you are landed.

8.: The secrets system should be expanded with a system for finding out which other characters know about a given secret.
 
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Regarding the topic - it seems to me that the system of character desires, adding depth to the characters, is not so simple and affects many elements and mechanics of the game. In this regard, it claims to be a global change in the game


As strange as it may sound, but I think the game lacks the wish system from....the sims 2.

Positive sides - there are many and here are just a few of them

This would give reasons to carry out some events that you would never do without reason. For example, a brave character wanted to carry out a hunt to get adrenaline. A touchy sadist got angry at his son's bride and decided to arrange a bloody wedding for her. This wish system would tie activities and events to spontaneous wishes that you would never remember. This is a good challenge in choosing whether to put money aside for an event, follow the character's bad traits or endure them.

This would make the stress system more dynamic and dangerous. Not fulfilling these wishes you get negative events and stress, but somehow balancing the positive sides of your roleplays you can cope with the persistent desire to beat your vassal or arrange a bloody wedding. It would be a good part of the stress system rework.

It would eventually make more sense to make and interact with friends and lovers. For example, a lustful character wants a new lover more and his stress level increases every month from this. And this is a new layer of gameplay in a game about personalities and characters. Now, based on the character traits, desires appear, which also affect behavior and allow the game to give interesting stories for you. In the end, we all know that we are playing a "strategic sims for MEN"

This will make the personality system deeper and more interesting than just character trait squares.

The desire system can also interact with the game world as a whole - did you get a rival? Now there will definitely be a reason to conflict with him - because this will affect desires. Did they kill your father? There will be a desire to hold a funeral and take revenge on the killer if you are vengeful (or it will not arise if you have a holy all-forgiving character). A serious decision to create an empire - I want to throw a feast. And so on. There are a lot of interactions and combinations.

AI Characters will become more alive. But of course, balance is needed and a bunch of levers and switches that control how much they are driven by their desires
 
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