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arc2611

Second Lieutenant
54 Badges
May 20, 2016
197
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Okay, so I just recently got back into Surviving Mars with the release of the Green Planet DLC. I want to like this game, but sometimes there are basic oversights that are really infuriating. Like the current state of the UI when it comes to salvaging and clearing buildings.

First off, why is the salvage tool behind 2 damned layers of menus? Most other city builders have an option that's more easily accessible. You can circumvent this with a hotkey, but the game doesn't tell you what the hotkey is by default (it's delete)

Then we get into the next issue, which is that using the salvage tool for anything except power cables and pipes is still useless, because while manually clicking the button auto queues an order to clear, using the salvage tool doesn't, so you have to go and select the building manually anyway and click on it to give the order to remove the debris. There is no option to hotkey this. Why is it coded like this? I'm fine with decommission protocol being a tech. I'm not fine with it being impossible to mass clear stuff, for example when you want to clear out your old solar farm and replace it with wind turbines because you've terraformed the planet. Is it that much to ask for?

We also get into more general stuff, like how hotkeys are ever shown for default options in tooltips (EDIT: I was wrong about this), so you might not even know, for example, that you can go into options and set a hotkey for loading and unloading resources or salvaging stuff, especially because you have to carefully sift through a massive list of pointless hotkey options, including options for buildings that you can literally only build once. I mean, if you're going to give players the option to bind hotkeys for buildings that's fine, but for god's sake couldn't you at least hide those behind submenus so you don't have to scroll through a giant list to find the hotkey option for what you actually want?
 
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