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You know, the infamous Late Game Economic Malaise, where governments and POP savings accounts just hoard money without reinvesting it in the economy, creating a liquidity crisis.
Also some low-class POPs never promote because they would rather be "rich" low-class POPs than "poor" middle-class POPs.
 
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I suspect there would be a banking system to let hoarded money lend into factories and RGOs in a DLC, which no mod can implement without access to source code.
 
You know, the infamous Late Game Economic Malaise, where governments and POP savings accounts just hoard money without reinvesting it in the economy, creating a liquidity crisis.
Also some low-class POPs never promote because they would rather be "rich" low-class POPs than "poor" middle-class POPs.

These bugs are fixed in the "economic realism and rebalance project" mod.
 
I've played hundreds of hours in HPM and HFM mods and there are no visible economy issues.
Arguably some things in the game can't be fixed directly and have to be handled by various workarounds (for example if somehow China gets into a sphere, an event removes it, to save the economy)
 
I've played hundreds of hours in HPM and HFM mods and there are no visible economy issues.
Arguably some things in the game can't be fixed directly and have to be handled by various workarounds (for example if somehow China gets into a sphere, an event removes it, to save the economy)
I think both use the tax refund mod there should be a standalone version if that's what op is looking for
 
Can be fixed in common/defines.lua
I did not create the mod yet, but there are 2 major leaks of money in the game:

1) Sphere market matter replication - copied goods are being paid for by buyers, but producers are not receiving the payments
Fix is to put these values to 0 to stop the matter replication.
SECOND_RANK_BASE_SHARE_FACTOR = 0.5,
CIV_BASE_SHARE_FACTOR = 0.75,
UNCIV_BASE_SHARE_FACTOR = 1,

Note that with this fix you won't get any resources from you spherelings or spherelord - only from domestic production and world market (latter if your prestige is high enough) - so one less reason to sphere. But the shared/common market among sphere members is so broken that I don't think it's worth it anyway.

2) Factory profit wasted when 0 capitalists in state
Fix is to put this value higher... I suggest in range 0.8 to 0.95
FACTORY_PAYCHECKS_LEFTOVER_FACTOR = 0.25, -- % of how much we pay to the pops and capitalists, from the leftovers.

In short - company profit is split to paychecks (vanilla 25%) and the rest. Rest goes to factory budget, maxed at 10000 per level. When maxed this goes to capitalists - if there are any. If there are none, paychecks are still paid in full, just Clerks and Craftsmen get paid the Capitalist portion instead. But the bit 75% is thrown out in such case.
This can be issue in planned economy.

+there are some other areas where are money thrown out of window, but quite minor compared to these 2.
 
Fix is to put these values to 0 to stop the matter replication.
SECOND_RANK_BASE_SHARE_FACTOR = 0.5,
CIV_BASE_SHARE_FACTOR = 0.75,
UNCIV_BASE_SHARE_FACTOR = 1,
Actually this will create more bugs in industry supply. It is better to set it to 1 everywhere, or to remove spheres completely.

I would say that 1st place should go to ai hoarding money while taxing with 70% tax efficiency. It was cool in Victoria 1 when you had magic world market, but not here.

But anyway, you can have one of this leaks and be fine, but not all of them.