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jonjowett

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Aug 31, 2012
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I would like to make minor adjustments to my mods without having to exit the game and reload to see the effects. The "reload" command seems like a good way to do this - but I can't seem to get it to work.

My mods focus on the events, common/* and localisation directories. Can anyone give me examples of how to use the "reload" command to refresh these? Or to reload everything from a specified mod?

Alternatively, does anyone have a list of all of the parameters that work with the "reload" command?


EDIT: Confirmed valid parameters:
  • reload stats - reloads weapon stats, possible everything in common/component_templates
  • reload assets - reloads all .asset files
 
Last edited:
I suppose reload is mostly for gui stuff.

...and yet I've found commands like "reload stats", which reload all weapon stats (including from mods).

I have this feeling that there are a lot of parameters out there that would be very useful - but we simply don't know about them because we have to guess about what's valid.
 
Does anybody know how to reload system initializers? I'm trying to configure some systems but I always need to exit and restart the game to see if my changes work (silly things like a planet being too close in orbit, or a system not spawning because it is too close to Sol).
 
Does anybody know how to reload system initializers? I'm trying to configure some systems but I always need to exit and restart the game to see if my changes work (silly things like a planet being too close in orbit, or a system not spawning because it is too close to Sol).
exit and restart the game.
 
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