Recently was playing through a campaign where I had a nation full occupied, but I was only able to grab three provinces because they were so high-dev, and I was thinking for the kind of nation I was playing, I should be able to just take it all as a grand conquerer.
Now I do understand that Project Caesar can't be like HOI4 where you can always full-annex a country (presuming no interference from allies in that game), but it had me thinking, in terms of simulation why shouldn't a nation take all of a countries territory? I understand why in terms of balance, but I think in terms of what it's simulating it's more obscure.
I'm thinking that with control extending out from your capital that perhaps that could be better used to portray more immersive peace-deals. Hopefully this reflects geography to an extent, where temperate locales with rivers and the like make them prioritized in peace-deals, as those regions are easier to control and govern. While disincentivizing say grabbing cheap desert provinces and snaking your way around. I'm wondering though what the impact should be on grabbing high-dev urban provinces. To a certain extent it makes sense that highly populated and highly productive regions would 'cost' more at a peace deal as a nation is more likely to try to fight to keep that land- being more willing to make other accessions elsewhere. But on the other hand, if you miltarily control the land, and the other side can't take it back, it should be functionally yours right?
Should fully occupying a nation sort of remove a limiter on peace-deals? I mean, I think the consequence for eating a really big/tall country in its entirety would be the difficulty in integrating it into the administration (coring it), and they seem to have added a lot more mechanics where overextension can lead to national collapse, so is it better to let every nation potentially turn into the next Mongol Empire, just with the idea that doing so will collapse them in a generation?
Now I do understand that Project Caesar can't be like HOI4 where you can always full-annex a country (presuming no interference from allies in that game), but it had me thinking, in terms of simulation why shouldn't a nation take all of a countries territory? I understand why in terms of balance, but I think in terms of what it's simulating it's more obscure.
I'm thinking that with control extending out from your capital that perhaps that could be better used to portray more immersive peace-deals. Hopefully this reflects geography to an extent, where temperate locales with rivers and the like make them prioritized in peace-deals, as those regions are easier to control and govern. While disincentivizing say grabbing cheap desert provinces and snaking your way around. I'm wondering though what the impact should be on grabbing high-dev urban provinces. To a certain extent it makes sense that highly populated and highly productive regions would 'cost' more at a peace deal as a nation is more likely to try to fight to keep that land- being more willing to make other accessions elsewhere. But on the other hand, if you miltarily control the land, and the other side can't take it back, it should be functionally yours right?
Should fully occupying a nation sort of remove a limiter on peace-deals? I mean, I think the consequence for eating a really big/tall country in its entirety would be the difficulty in integrating it into the administration (coring it), and they seem to have added a lot more mechanics where overextension can lead to national collapse, so is it better to let every nation potentially turn into the next Mongol Empire, just with the idea that doing so will collapse them in a generation?
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