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I only know that if Byzantium is not on the map, there will be very unhappy people here.
 
3 start dates (but no more):

The likelihood of us making a game with multiple startdates again is slim to none though.
 
I’m curious why you say that.

3 quick reasons, can probably list loads more.

1) 2 seperate games = 2 seperate teams, needing double the amount of people.
2) creating a new brand is a high risk, not all work out well.
3) making a "reduced" eu in the eyes of a part of the community can be a PR disaster.
 
Can't do a HOI approach and Victoria 3 approach isn't suited.

Neither will be in any eu game. Its an era on armies, sieges and set battles.
 
Why would pops cause lag?

I've made the design and the software architecture for 4 different pop systems, in Vicky1, EU: Rome, Vicky 2 & Imperator.

There are a few rulers you would need to follow to avoid performance issues.

  • Limit the amount of splitting of actual pops to as a few factors as possible. Type, Culture and Religion is probably the maximum. If I had redesigned Victoria 2 with my knowledge now, I would probably have removed religion as an indentifier and treated it like the Ideology data.
  • Process some data on the amalgation of the pops instead of on individual pops.