What technologies are almost always not worth researching? I understand that some techs might be useful on a situational basis only, but are there any that simply have no real practical application.
You just saved me quite a bit of research time. I had just queued it up in a play-through. Thanks.Creative Realities - workshop that consumes precious electronics. Never worth it.
Creative Realities - workshop that consumes precious electronics. Never worth it.
Not entirely relevant to the thread but after I plop down the mohole mine my electronics surplus goes insane; I end up building/upgrading things just to expend my stacks of electronics.Creative Realities - workshop that consumes precious electronics. Never worth it.
Late-game, where you just to make yourcolonists "busy" is a stage where you basically finished the game. I am talking about mid-game mostly, where resources are not infinite and you have to conserve electronics, polymers and parts.I have to disagree on this one -- it has more slots for colonists than the other 2 workshops by far, and late-game electronics are easy enough to produce in large quantities since the only limiting factors are colonists to man the buildings and rare metals.
I mean, workshops are sort of exactly for that time and purpose, so it seems odd to me that you'd single out the most useful of them when they're all useless and a waste of resources until then.Late-game, where you just to make yourcolonists "busy" is a stage where you basically finished the game.
Yes, I typically send rover with several drones to make a ramp to unreachable locations and never actually need to use rover. You scan other sectors and forget about rover and then your ramp is ready.Dozer rover, topology AI, conservation landscaping. - Unless you are going to pancake the entire place I don't find the need to waste tech on these. Drone manpower is plentiful and I prefer to have a command rover with a team doing landscape projects over longer periods of time rather than waste tech.
It would be good for this purpose if it didn't require so many colonists working it. You are better off ignoring it and jumping to outdoor farming once you've terraformed enough.The water reclamation spire is very useful in farm domes where you need lots of water to produce food.