Well, I’ve been seeing a lot of content piling up in the game, and eventually creating a bottleneck of things to research and do. I’ve read some threads about it, and I’ve been seeing some heated discussions.
The main “solution” to the problem, which is the increase in the number of slots, seems to be a taboo that would destroy the game. One of the points brought up for this is that MP players would have much more comfort and ease in their single-focus playthroughs, while SP players doing their simulations/RPGs can’t even unlock the minimum needed to develop in the three military branches.
I’ve seen that many people agree with how the limited slot system is now—either because they’re used to it, or think it’s balanced, or even think that changing it would only bring more problems—but I wanted to hear new opinions again on this subject.
For you, is there any problem with the research system? If so, what point bothers you the most? And what would be your solution to that difficulty or problem?
The main “solution” to the problem, which is the increase in the number of slots, seems to be a taboo that would destroy the game. One of the points brought up for this is that MP players would have much more comfort and ease in their single-focus playthroughs, while SP players doing their simulations/RPGs can’t even unlock the minimum needed to develop in the three military branches.
I’ve seen that many people agree with how the limited slot system is now—either because they’re used to it, or think it’s balanced, or even think that changing it would only bring more problems—but I wanted to hear new opinions again on this subject.
For you, is there any problem with the research system? If so, what point bothers you the most? And what would be your solution to that difficulty or problem?
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