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Daniel1312

Second Lieutenant
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Jul 1, 2015
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Hi all!
A lot of people right now are waiting for Victoria III, discussing what can devs add in Victoria III and so on. But there are not so many threads about Rome 2, which is quite strange, for this era is very interesting. So, what would you like to see in EU Rome 2?
Thanks in advance! :)
 
More stabbing of pigs.
 
Roman emperors reorganized the government a lot, I'd like a character based rome game where there was a "province drawing system" (not like provinces in the game sense, those would be static) do you make hundreds of provinces with hundreds of weak governors, unwieldy as it may be. Or do you make something like ten vicars who wield immense power, but you only have to check on them, and they have to deal with their sub governors. Maybe instead of a tetrarchy you try a triarchy. Maybe a system with one augustus and four caesars. Maybe you don't even play as an emperor sometimes, maybe you're a senatorial family, and you want to put a weaker emperor on the throne for your own purposes.
 
If it has characters, more control over the characters, otherwise it could as well not have them.

Map stretching to Eastern Persia, because why only Western Persia?

Not sure if uncolonized provinces fit the era. Maybe instead more focus on different tribes.

Smaller provinces and more of them. Rome I really failed in this aspect. Made the games seem dull and uninteresting. Better map also makes it possible to play as more cities, colaitions, tribes, empires etc.
 
I would like to see 3 groups of Pops, rich, middle and lower classes. I think the equestrians should be able to build fact... uhmmm manufactories to manufacture goods for all the other Pops, with the Senators owning the RGO....the uhmmm estates and mines.

It should be called Rome 2: A Total Conversion Mod for Victoria 3
 
It need more internal mechanics than other paradox games such as keeping people happy with bread and games. I would like it to be about playing as a family which would be an interesting balance between playing as a country and playing as a character.
 
It need more internal mechanics than other paradox games such as keeping people happy with bread and games. I would like it to be about playing as a family which would be an interesting balance between playing as a country and playing as a character.
Something like in Total war?
 
Tribals should be played differently then states and city states. In Rome2TW it sucked that the Germans play the same as Carthage or Rome.

Also it should be hard as organized State to conquer tribal lands. It should be hard to conquer the german forrests or pictish land.
 
Tribals should be played differently then states and city states. In Rome2TW it sucked that the Germans play the same as Carthage or Rome.

Also it should be hard as organized State to conquer tribal lands. It should be hard to conquer the german forrests or pictish land.
And how do you think they should be played?
 
And how do you think they should be played?

They should have their own group of unciv reforms. Once they unlock enough reforms, they can then wester....romanize, and become a despotic kingdom like Dacia.
 
And how do you think they should be played?

I'm not sure. But I would even distinguish celtic to germanic tribes. Celts already had cities germanics lived in smaler communities. So the romans could take over these cuties and put their administration over it, while in the forests there was almost nothing. So in these provinces held by germanic tribes there is no holding to take over but for roman armies to build up a camp and invest to make it a city while a germanic tribe just live there and without a capital to attack. The land can be raided but not simply conquered.

If the romans defeat a tribe in battle they might accept becoming a vassal. This way you can take over customs and administration techniques, but be careful, you tribesmen won't be happy about it. Also if you want to establish a Kingdom. Success in battle just support you as long as you respect the laws and traditions.

Celts should be some steps further. Cities and better organized, but more vulnerable.
 
I'm not sure. But I would even distinguish celtic to germanic tribes. Celts already had cities germanics lived in smaler communities. So the romans could take over these cuties and put their administration over it, while in the forests there was almost nothing. So in these provinces held by germanic tribes there is no holding to take over but for roman armies to build up a camp and invest to make it a city while a germanic tribe just live there and without a capital to attack. The land can be raided but not simply conquered.

If the romans defeat a tribe in battle they might accept becoming a vassal. This way you can take over customs and administration techniques, but be careful, you tribesmen won't be happy about it. Also if you want to establish a Kingdom. Success in battle just support you as long as you respect the laws and traditions.

Celts should be some steps further. Cities and better organized, but more vulnerable.
I think it could be done by using the civilization value like they did in EU Rome.
 
Tribals should be played differently then states and city states. In Rome2TW it sucked that the Germans play the same as Carthage or Rome.

Also it should be hard as organized State to conquer tribal lands. It should be hard to conquer the german forrests or pictish land.
It's been quite a while since I played EU:Rome now, but I think there were differences in how tribes played vs civilized states?
 
The first thing is that it definitely should not be EU Rome. I read the Vae Victis dev diaries yesterday and you can see that they were stumbling towards the character-based concept that was so successful in CK2. And that makes so much sense: the Mediterranean was dominated by large empires in this time period, so an EU game where you play as a country just doesn't have many possibilities. There are only so many ways that you can replay the inevitable Carthage vs Rome war. Playing as a country doesn't even make historical sense, given how weakly organized the Celts and Germans were.

But a CK-style grand strategy game where you play as a character would be very fun: persuading your Germanic kinsmen to risk their lives swimming across the Rhine, using your hot haircut and pretty nose to seduce a visiting Roman general for reasons of state, assassinating tyrants on the steps of the Senate...

Secondly, they should seriously consider extending the time period. A country-based game gets very boring in the early centuries AD, because Rome's basically already achieved World Conquest. But a game with RPG elements would work just as well in a universal empire, and there would still be interesting decisions: most obviously whether to adopt Christianity or try to save paganism; how to deal with the increasing pressure from/as Germans. I realize that PDX want to avoid the 7th century because of the sensitivities around early Islamic history and that can be respected. When the World Stopped Making Sense starts in AD 476, so why not end the game after another four-and-a-half centuries of fun?

Thirdly, the map and the data structures would obviously have to be very different from CK2 feudalism. There's been an interesting discussion in another thread on how to model imperial bureaucratic governments in CK2, where I've put forward ideas that might work well in a new Roman-era game.

Fourthly, there should be a completely new name. When EU:Rome came out, PDX was more of a one-trick pony (EU must have been the vast majority of sales) and there does need to be a name that differentiates it clearly from the many other games with Rome in the title. CK: Rome will just confuse fans of both franchises (and making searching for DLCs on Steam and its competitors a nightmare). There needs to be a new name that can be clearly trademarked as PDX IP for decades to come and is less Rome-centric so that it can be expanded to other ancient civilizations. Swords and Sandals seems to have been used already by an MMORPG. Romanitas? The Senate and the People? Don't ask me, but the marketing department should be able to think of something.
 
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Mauryan Empire.

Oh, and a mixture of Victoria's pop system and CK's characters, made playable this time.

Estates, personal wealth and private armies.

A more detailed trade and economy system. Not to the Vicky level perhaps, but still more detailed than anything before.

Oh, and of course, active participation governments. I'd like to roleplay a senator or a master politician rather than paint the map through brute force. Even in kingdoms, working as advisors and councilors to the kings should allow you to change the fate of the nation and affect the government (rather than just passively do jobs like in CK2).