So I'm pretty well versed in tabletop, except for vehicles. Never did learn the rules. But, I do know that vehicles can never overheat. They always have enough heat sinks built in to fire everything. I always found that a little odd, but I went with it.
...But what about biomes? I'm thinking about this game, where you can go to a planet where you only sink 65% of your normal heat dissipation on a Mech. How can vehicles still operate at full heat sink capacity? It's very confusing. Are vehicles using some magical heat sink technology that ignores environmental conditions? And if so, why aren't they using them on Mechs? Should HBS have come with their own new heat mechanic for vehicles, just to address this biome issue? Cause it's a huge advantage to vehicles at the moment.
...But what about biomes? I'm thinking about this game, where you can go to a planet where you only sink 65% of your normal heat dissipation on a Mech. How can vehicles still operate at full heat sink capacity? It's very confusing. Are vehicles using some magical heat sink technology that ignores environmental conditions? And if so, why aren't they using them on Mechs? Should HBS have come with their own new heat mechanic for vehicles, just to address this biome issue? Cause it's a huge advantage to vehicles at the moment.