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ENFP

Second Lieutenant
68 Badges
Feb 18, 2023
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Besides RP, whats the point of changing regime wargoal, or enforcing certain laws on your subjects? I don't really ever think to use it in my games.
 
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I have never done the Regime Change CB, so I don't know if this is already the case, but I feel at the very least it should give a massive boost to opinion and attitude, considering you are responsible for the new gov in charge.
 
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The regime change should make the target country, where you changed the regime, friendly to you, blocking the possibility of declaring rivalry to you and worsening relations with you until the end of the truce.
It would be strange to use this casus belli on the country you are interested in, in order to ultimately get nothing in improving relations. I don't care who is in power there, which party rules and what laws are adopted in this state. I want a strong and reliable future ally, without seizing its territories and dismembering it into parts.
The new government should be loyal to you, since it was you who helped it come to power. Perhaps they could have reduced legitimacy as a modifier "power imposed on us from outside", but in exchange the opposition to the new government would have to lose almost all political weight and become marginal.
It is especially absurd when you, being a Soviet republic, change the regime in the target country to the same Soviet republic. Instead of entering into an alliance with you or joining your power bloc, this country continues to worsen relations and prefers to become a pariah.
 
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It is especially absurd when you, being a Soviet republic, change the regime in the target country to the same Soviet republic. Instead of entering into an alliance with you or joining your power bloc, this country continues to worsen relations and prefers to become a pariah.

Yeah, it feels like since Sphere of Influence this should be linked to the Power Bloc mechanics.
 
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I've not really seen a use for it outside Italy, where you can force Italian monarchies into republics, which usually makes them swing far more in favor of unification.
 
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Let me ask the AI of Great Powers, as I personally don't see much of a use, but surely all the Regime Changes in Tunis are actually genius.
 
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Besides RP, whats the point of changing regime wargoal, or enforcing certain laws on your subjects? I don't really ever think to use it in my games.
I concur with the others about the CB. Changing laws in subjects however is a different matter to me, there are some uses for that:
  • Change their migration/acceptance laws so their pops can migrate to you
  • Institute a colonization law so they can colonize
  • Change their tax law if they keep going bankrupt
  • Grant them their own market, but put them on isolationism, so only you can trade with them
  • Get them off peasant levies so they're a bit less useless in war (borderline)
  • Possibly change some laws so they revolt less frequently
 
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You should also be able to enforce laws the target country hasn't unlocked yet, it feels weird to be unable to force regime change because they haven't invented the idea of universal suffrage yet (but they have census suffrage!)
 
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It's useless atm, insanely high infamy cost and no impact on leverage or alliance setup after the war means there's never a reason to pick it beyond Socialist/Liberal larp
 
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I wish it would also change economic laws. I -want- to play with an ideological union similar to the USSR, but if I want to liberate the serfs and impose command/coops, I have to fully annex the country and then release them as a puppet even though the whole point of the ideological union bloc is giving you the ability to use regime change on members without a war. It's also pretty frustrating that a lack of coherence makes it impossible to use the tool that would make the bloc more coherent.
 
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