I've been playing quite a bit of Warlock as of late, both in single & multi-player. One thing that has me wondering though is the strategic value of exploring the other worlds. While some valuable resources are far more common in those, they have usually required too much resources to get. Usually my games look like this:
Early game: Everything is about expansion. Military might is used to take over neutral cities and clear away monsters that can get in the way of settlers.
Mid game: Still trying to expand. Military might used to keep rivals away.
End game: Extermination of rivals.
While mid-game feels like the best time to explore these worlds, I usually don't spend enough time in mid game, it usually goes pretty swiftly from "expand" to "exterminate"
Early game: Everything is about expansion. Military might is used to take over neutral cities and clear away monsters that can get in the way of settlers.
Mid game: Still trying to expand. Military might used to keep rivals away.
End game: Extermination of rivals.
While mid-game feels like the best time to explore these worlds, I usually don't spend enough time in mid game, it usually goes pretty swiftly from "expand" to "exterminate"