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JakobWerle

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Jun 15, 2011
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This is apparently a very common conception about the EU3 economy and it makes me LOL all the time. It is the easiest of all modern PDX games except CK2 and the least complex. I believe with this new trade system the economy side of the game will be boosted more; for this I am happy but it prob won't hit vicky 2 proportions. Just wanted to let the developers know. The economy is not currently complex and need more complexity/depth/and difficulty added to kill down time while waiting for the next war/ That is all.
 
This is apparently a very common conception about the EU3 economy and it makes me LOL all the time. It is the easiest of all modern PDX games except CK2 and the least complex. I believe with this new trade system the economy side of the game will be boosted more; for this I am happy but it prob won't hit vicky 2 proportions. Just wanted to let the developers know. The economy is not currently complex and need more complexity/depth/and difficulty added to kill down time while waiting for the next war/ That is all.

The economy shouldn't be complex for this time period but I read something about trade routes etc.. Economics is not complex at all and can be modeled by computers. Human relationships are complex. That's why I'm more fascinated by character driven games.
 
The economy shouldn't be complex for this time?? Who exactly is your source on that??
Were the first modern futures contracts developed at this time? Wasn't banking and investment integral to the economic development of Europe? Weren't there already numerous competing economic theories being developed? So far EU hasn't even been able to get a good representation of serfdom & emancipation down yet.

And, ultimately, economics are just a function, representation, and quantification of human relationships. Perhaps is a far more inclusive depiction of human rationality than any appearance of monarchical relationships because it acknowledges and shows the relations of millions of people to millions of other people; rather than just pretending that three or four people are crucial to a state.

But heck, this is all nonsense - I just want to kill 10,000 men (give or take a legion).
 
The economy shouldn't be complex for this time period but I read something about trade routes etc.. Economics is not complex at all and can be modeled by computers. Human relationships are complex. That's why I'm more fascinated by character driven games.

No.
Economy is complex. Much more complex than human relations. Which is why it should not be modeled in a complex way - because then most player wold have 0 idea what and why is going on (just like rulers did in the EU4 timeframe, but I guess this particular aspect of immersion is better left out).
 
Economics is not complex at all
In essence human relations with assigned (economic) values.
We can only hope for reasonable estimations. EU4 can't afford to simulate economics on grand scale like V2 does. Quite much pure conjecture and dramatic simplifications are needed. I expect to see some disconnect between population & economy sizes - which would mess up things in V2, where everything is connected. No economic cycles etc. simply because it is not a priority for EU-series.
 
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This is apparently a very common conception about the EU3 economy and it makes me LOL all the time. It is the easiest of all modern PDX games except CK2 and the least complex. I believe with this new trade system the economy side of the game will be boosted more; for this I am happy but it prob won't hit vicky 2 proportions. Just wanted to let the developers know. The economy is not currently complex and need more complexity/depth/and difficulty added to kill down time while waiting for the next war/ That is all.

I absolutely agree.
In fact PDX should think of the benefits of creating an economic model that could be used in all Rome-CK-EU-Vicky because the thing is the thing, how money moves and how it is created. then you can create different ways of controlling different variables depending on the period, but at least this way you get realistic effects when half the continent is at war, the commerce is interrupted or your CoT dies.
 
Economics is not complex at all and can be modeled by computers.

1000x No. Economics is extremely complex and it's funny that you say that human relationships are complex because human relationships are a huge part of economics.
 
My point is I mock those who say the economy is too hard or complex to handle for the player as it is currently in EU3. But I believe they need to make a more indepth economy and i think this trade system will do that.