Hi!
I wonder where the numbers for IC and resources come from (I assume the devs aren't just making them up). What I'm doing right now (for a modern scenario) is taking real-world figures and scaling them so the world IC/resources is roughly the same as in the 1936 scenario (this probably makes for the best game). This gives me the following conversion rates:
1 Energy:
2 million m³ natural gas
or
3.5 Mt coal
or
1 GW electric power (gross output)
1 Metal:
1 Mt iron
or
1 Mt bauxite (which gives 300-450 kt of Aluminum)
I went for roughly the same volume of metal here.
1 Rare:
1 kt Rare Earth Oxides
or
100 kt Rubber
or
6 kg industrial grade diamonds
or
600 kt Sulphur
or
100 kt Zinc
or
500 t Uranium
or
150 kt Copper
or
30 kt Manganese
or
20 t Gold
or
50 kt Fluorites
Here I just split the amount of rares (somewhat) evenly among the categories.
1 Oil:
2 million m³ crude oil
1 IC:
10 billion US$ GDP in industrial sector (corrected for purchase power parity)
Is this a sane way to go for this, or am I missing a fundamental point? In the original game there are some provinces that produce a quite significant amount of resources despite them never having had any mines or resources whatsoever (big cities, mainly). Is this done for balance purposes, to help the AI, or what? Or are resources traded for (by private companies, not the state) also included in those figures?
While it is quite easy to find the production figures for whole countries, it is next to impossible to find them by production site. Does anyone have a good source for this (or good figures I could use for synthetic oil and rares production)?
I'd also really like to know how the devs (and other modders) did this.
Also I read in this thread that it is possible to define new building types in AoD. This would probably be a much cleaner way to implement power plants of different types (like already done with nuclear power) so energy resources really only represent coal and gas. However I couldn't find any explanation on how to actually include those new buildings. What files should I change/create, and how do I set the effects of those building types? Or is this just a promised feature that didn't make it into the final version?
I wonder where the numbers for IC and resources come from (I assume the devs aren't just making them up). What I'm doing right now (for a modern scenario) is taking real-world figures and scaling them so the world IC/resources is roughly the same as in the 1936 scenario (this probably makes for the best game). This gives me the following conversion rates:
1 Energy:
2 million m³ natural gas
or
3.5 Mt coal
or
1 GW electric power (gross output)
1 Metal:
1 Mt iron
or
1 Mt bauxite (which gives 300-450 kt of Aluminum)
I went for roughly the same volume of metal here.
1 Rare:
1 kt Rare Earth Oxides
or
100 kt Rubber
or
6 kg industrial grade diamonds
or
600 kt Sulphur
or
100 kt Zinc
or
500 t Uranium
or
150 kt Copper
or
30 kt Manganese
or
20 t Gold
or
50 kt Fluorites
Here I just split the amount of rares (somewhat) evenly among the categories.
1 Oil:
2 million m³ crude oil
1 IC:
10 billion US$ GDP in industrial sector (corrected for purchase power parity)
Is this a sane way to go for this, or am I missing a fundamental point? In the original game there are some provinces that produce a quite significant amount of resources despite them never having had any mines or resources whatsoever (big cities, mainly). Is this done for balance purposes, to help the AI, or what? Or are resources traded for (by private companies, not the state) also included in those figures?
While it is quite easy to find the production figures for whole countries, it is next to impossible to find them by production site. Does anyone have a good source for this (or good figures I could use for synthetic oil and rares production)?
I'd also really like to know how the devs (and other modders) did this.
Also I read in this thread that it is possible to define new building types in AoD. This would probably be a much cleaner way to implement power plants of different types (like already done with nuclear power) so energy resources really only represent coal and gas. However I couldn't find any explanation on how to actually include those new buildings. What files should I change/create, and how do I set the effects of those building types? Or is this just a promised feature that didn't make it into the final version?