I don't see any.. :excl:
I need to kill 50% of all the kids before age 16 and 25% of all mothers in childbirth.
I need to kill 50% of all the kids before age 16 and 25% of all mothers in childbirth.
New events system. Randomly selects triggered events in annual (/biannual/pentannual) 'pulses.' Significantly reduces system load in handling events for lots of characters, at the cost of not being able to have more than one of a given type per year.question: why do so many events have MTTH 1? that seems odd!
The game devs have said that they abstracted out infant mortality rates by lowing the birth rate so you generally have the same number of kids reach adulthood as in CKI.
I don't really like this change since if your kids have a 99% chance to reach adulthood, it makes it really easy to place all your bets on a single heir.
If you do mod in events for increased child death rates, then make sure to increase the overall fertility rates to compensate.
The game devs have said that they abstracted out infant mortality rates by lowing the birth rate so you generally have the same number of kids reach adulthood as in CKI.
I wonder if it would be very hard to mod in. One event with a very low chance of triggering leading to a stillborn during pregnancy. One event with a very low chance of triggering leading to a dead child during birth. One event with a very low chance of triggering leading to a dead mother and child. One event with a very low chance of triggeringleading to a dead mother and a living child during birth. One event with an almost 50% chance of triggering that has the child dying before adulthood. Fertility needs to be increased (double?) to balance it out and for increased mortality across the board and during adulthood diseases and illness should be made more deadly. Dunno if fertility is hardcoded though...
Yeah I kept changing them and figured it would be best to post them when I am actually 100% sure they're playable hehe.
I used this with my own bastardised version of GAGA's Bella Gerant Alii mod with a few others, mainly one that changes the Holy War CB a bit. I must say that helped a lot with France blobbing in Iberia and the HRE going on a spree in Africa.I wish I could say it helps the gameplay but it doesnt do jack to the main issue: france conquering half of iberia, hre just blobbing the hell out of all europe and byzantium being indestructible. even when the ai is forced to use a 7 year old craven infirm imbecile as its heir, it still doesnt break up. sucks.
I can't really confirm this. The rate of attrition among characters with "bad" traits was a lot higher for me. At least after I tinkered a bit with the values for positive traits, like I said.I noticed that martial skills dont seem to count for much, which needs some love also.
Yeah I kept changing them and figured it would be best to post them when I am actually 100% sure they're playable hehe.
I noticed that martial skills dont seem to count for much, which needs some love also.
I wish I could say it helps the gameplay but it doesnt do jack to the main issue: france conquering half of iberia, hre just blobbing the hell out of all europe and byzantium being indestructible. even when the ai is forced to use a 7 year old craven infirm imbecile as its heir, it still doesnt break up. sucks.