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saskganesh

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Dec 10, 2002
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CK plays out for 400 plus years in a large European sized room under perfect climate conditions. rain, mud, snow, ice do not penetrate this room and do not effect operations, even those that take many years and involve 100,000's of men.

attrition is the same in january as in june. usually 2-5% if you keep your armies under 20k.

now if not weather, what about seasons?

there were compelling reasons not to campaign in winter and very compelling reasons to campaign in the fall so as to take the enemy's harvest and starve his peasants over the coming winter.

and if not seasons, why not just climate?

currently, Russia and Iraq and France and every else are the same climate... I think there is some room to tinker here.
 
Yeah, why not.

climate may be a bonus/malus to complete terrain type penalty system but with influence related to army's culture

wheather can be a nice graphic addition but it should be its only utility as wheater events can be too invasive and repetitious

seasons only eyecandy too. only if terrain is detailled enough with nice forest and fields : as map is the srceen you see 95% of the time it would nice to have it a bit more lively
 
Why not, but AFAIK - most of the time, even bitter rivals recognised pointlessness of fighting during winter, and usually campaigns were paused until spring.
 
I'm trying to think of the game that broke down the seasons, and the way you knew what season it was.. was a small graphical representation on the top right edge of the screen. In winter it shows a blistering snowstorm, in summer it's all sunny with a small meadow, in fall its showing a forest with leaves turning orange, and spring it's showing flowers blooming. It's large enough so that you can make out what it is, yet small enough not to be overbearing. The pictures would change during the change of the season. So a late fall campaign might be really risky for you due to massive attrition in the winter.
 
I'm trying to think of the game that broke down the seasons, and the way you knew what season it was.. was a small graphical representation on the top right edge of the screen. In winter it shows a blistering snowstorm, in summer it's all sunny with a small meadow, in fall its showing a forest with leaves turning orange, and spring it's showing flowers blooming. It's large enough so that you can make out what it is, yet small enough not to be overbearing. The pictures would change during the change of the season. So a late fall campaign might be really risky for you due to massive attrition in the winter.

Yeah, but given that CK2 map will be at least size of Europe - weather will be province based.
 
What do you mean province based? Do you mean continent based?

Each province will have different, semi-random based weather every day - just like in every other paradox game.
 
Each province will have different, semi-random based weather every day - just like in every other paradox game.

Oh, I was talking about seasons, wasn't talking about rain, etc. In the same context that military campaigns which last into the winter may be disastrous. If they want province weather changes, that's cool with me. Incorporated with seasonal changes, it could snow in the winter in a province, and rain in the summer.
 
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CK II should feature a "campaign season".

In medieval times, armies subsided primarily by foraging off the land (i.e. stealing the crops of whose land you were in).

As this was not nearly as possible in the winter months as it was in the fall, military campaigns rarely took place in those months. This lead to a distinct "Campaign Season" which I think should be modeled into CK II gameplay.

Waging war during the winter months should be possible, just highly unfavourable and potentially disastrous.

Weather on a day to day basis on the other hand, should simply be abstracted and not too detailed in my opinion.

Edit: Source
 
If you have such a 'campaigning season' you wouldn't be able to do much as a ruler since anything that is not in your own country (if it is not to big) or in a neighbouring country would simply be to far away to conquer. Since the time it will take to reach the province and siege it is most of the time longer then 6 months. Also wars against opponents who have say 10 province will take years.

This might be 'realistic' but also very frustrating for the majority of players.
 
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The weather could have a great effect in the middle east, leave the rivers and POOF there goes your army. Make the crusades a new ball game.
 
what about climate change, the game covers a warm period followed by a little ice age, that had a massive effect on europe
a huge population boom followed by famines and all sorts of trouble

and a campaign season as a minor effect would be nice, maybe during it you wouldnt get the base attrition rate that made you lose half your army before they even got to africa
 
Wouldnt be surprised if they used the weather system they allready made for Hoi3. If they ever got it to work properly.
Please no CPU-killing Weather-simulator /o\

However, a basic season modifier for the efficiency of operations would be cool in combination with some (again simple) climate modifier.
 
If you have such a 'campaigning season' you wouldn't be able to do much as a ruler since anything that is not in your own country (if it is not to big) or in a neighbouring country would simply be to far away to conquer. Since the time it will take to reach the province and siege it is most of the time longer then 6 months. Also wars against opponents who have say 10 province will take years.

This might be 'realistic' but also very frustrating for the majority of players.
While the first part is probably something that fun>reality, the latter should require multiple years. 10 provinces should not be able to be easily steamrolled in a few years in most cases.