I have begun a series of modifications that would produce an entirely new, comprehensive mod that I think would:
1) Create some more historical validity
2) Make the US more challenging in the early game while introducing historical atmosphere. IOW, the late 30s was not a tranquil time of humming industries and burgeoning techs just waiting to be unleashed on the Axis. It was a time of fear and anxiety with labor unrest, racial unrest, economic dislocation, political turmoil, and a population that was overwhelmingly resistant to entering the war until the invasion of Poland, and strongly resistant right up to Pearl Harbor. I've modeled that atmosphere
3) Deal with the strength of submarines and the uselessness of carriers
4) Make tech advancement far more realistic, with advanced tanks, jets and nukes not appearing at completely ahistorical early dates. Basically, nukes would not be possible before late 44, jets before late 43, and things like Panther and Tiger II tanks would be possible at the earliest about one year before they actually showed up on the battlefield. The semi-modern combat techs would not be possible before 1945. With this mod, tech sharing would be a reasonable feature of a MP game
5) Keep airpower as a factor in the game without the use of actual air units (dealing with tac bombing bug), and keep a reason to research air techs
The mod will be based on bolt's 1.2c and go from there. Basically, I have changed event files, modded include files to remove air units, modified unit files to change values, and modified tech files. As a result, you will probably want a separate install for this mod. If you want to play this mod, let me know. I've done most of the components, but would need to add a few in, polish everything, and put it into a package. If there is interest, I could have that done by the end of the week.
The mod will really only be appropriate for multi-player games, which is why I've posted here.
1) Create some more historical validity
2) Make the US more challenging in the early game while introducing historical atmosphere. IOW, the late 30s was not a tranquil time of humming industries and burgeoning techs just waiting to be unleashed on the Axis. It was a time of fear and anxiety with labor unrest, racial unrest, economic dislocation, political turmoil, and a population that was overwhelmingly resistant to entering the war until the invasion of Poland, and strongly resistant right up to Pearl Harbor. I've modeled that atmosphere
3) Deal with the strength of submarines and the uselessness of carriers
4) Make tech advancement far more realistic, with advanced tanks, jets and nukes not appearing at completely ahistorical early dates. Basically, nukes would not be possible before late 44, jets before late 43, and things like Panther and Tiger II tanks would be possible at the earliest about one year before they actually showed up on the battlefield. The semi-modern combat techs would not be possible before 1945. With this mod, tech sharing would be a reasonable feature of a MP game
5) Keep airpower as a factor in the game without the use of actual air units (dealing with tac bombing bug), and keep a reason to research air techs
The mod will be based on bolt's 1.2c and go from there. Basically, I have changed event files, modded include files to remove air units, modified unit files to change values, and modified tech files. As a result, you will probably want a separate install for this mod. If you want to play this mod, let me know. I've done most of the components, but would need to add a few in, polish everything, and put it into a package. If there is interest, I could have that done by the end of the week.
The mod will really only be appropriate for multi-player games, which is why I've posted here.