• We have updated our Community Code of Conduct. Please read through the new rules for the forum that are an integral part of Paradox Interactive’s User Agreement.

noquarter

Private
Mar 17, 2018
15
0
i am mid game with 4 domes. I have room for quite a few colonists but everytime i send for a rocket there will omly be a few applicants even with all filters off.

Seems to me with a thriving colony there would be plenty of people lining up to go. Its stopping me from being able to set up a lot of things. What gives?
 
You get a small amount each day (very small, maybe just one or two), you get two when a colonist dies from old age, but you lose two if a colonist dies from almost anything else (suicide or lack of something), that one can ruin your pool fast and if you don't fix the source will constantly keep it depleted. At some point you should start rely on your own population to reproduce, faster and more guaranteed than shipping them from Earth.
 
That kinda sucks. I feel it really limits your ability to expand and get your research going.

We should be able to do active marketing or something to get more quicker, similar to Tropicos ability to run TV ads for tourists.
 
Tourists are one thing, interplanetary colonists are another. If you unlock positronic brains (breakthrough tech), however, you can build your own colonists!
 
Realisticly you should not have any limitations on colonist number, if you select one in a million (pretty high standard, probably not many alcoholic chronic disordered idiot would remain), you still get over 7000 right now from Earth, and over 1000 just from some sponsors alone.
 
Realistically the entirety of the world is not going to apply to be a colonist on Mars. You'll be lucky to weed the pool down to the numbers we see in-game. Even minor health issues are a no-go for such an enterprise. The near-certainty of having to live the rest of one's days on an entirely vegetarian diet is sufficiently off-putting to many out of the gate.

Combine that with the required skill sets to undertake training .... the in-game numbers are close enough to reasonable, imo. YMMV.
 
So you say it is reasonable to get into a mars manned mission with overt alcoholism? Or chronic health issue? Or being an idiot? or Coward? or any flaw?
if you don't have at least multiple perks while no flaw you should not even in the selection, not in the finalist.
 
No, I'm saying the pool of colonists we see seem reasonable in combination with having some fun in-game.
 
Disagree. This is obviously in the future so the pop of earth would be even significantly more than today.
Being my colony is mid-game with a stable colony are you telling me I can only get 32 applicants out of billions of people? If you had a stable mars colony today, there would be thousands signing up. Hell 200,000 people signed up for Mars One with no colony and most likely a death sentence trip.

Marketing works for the Armed Forces. I see this as being on the same lines.
 
475903354B5F1C40A298EAFC276B7600123CC2E6
 
Hell 200,000 people signed up for Mars One with no colony and most likely a death sentence trip.
Everyone wants to go down in history as the first person to set foot on Mars. Not quite as many people want to be remembered as one of those random people who were on the rocket that arrived 3-10 years later to work a factory making wind turbines and eating some kind of mold instead of working on Earth building who-knows-what and eating steak.
 
Yeah you can kill off your list pretty quick. I am at about sol 125 with 4 domes. Had about 100 applicants waiting. I accidentally switched of a dome. Whilst I am rushing around building extra Moxie plants and trying to figure out what is wrong, all the colonists are suffocating. Killed about 35 of them I did. Applicants dropped down to about 2.

Yes I am new to this. Only had the game 2 days
 
Seems to me that natural population growth is such in this game that the problem quickly becomes what to do with all these extra Martianborn (with their ridiculously stupid names), and applicants become more or less irrelevant.
 
Make them suffer, then die, working them to death. Replace them all with biorobots.
 
Because the number of people that are willing and able to go to Mars will probably be pretty limited. Plus I believe the colonist number isn't to scale to make things more manageable.

But think, would you really want to go live on Mars? At best you've got a life that's pretty similar to the one you're living, except you're on a different planet. At worst it's hell. Most wouldn't want that, not for free at least.
 
Yeah you can kill off your list pretty quick. I am at about sol 125 with 4 domes. Had about 100 applicants waiting. I accidentally switched of a dome. Whilst I am rushing around building extra Moxie plants and trying to figure out what is wrong, all the colonists are suffocating. Killed about 35 of them I did. Applicants dropped down to about 2.

The plus side to this situation was when I next went to get some colonists there were about 35 new applicants and every last one had a specialization. 3-6 of each class. Also when I landed them they seemed to spread out evenly and fill spot specific to there role. Having shuttle really helps with this.
 
Seems to me that natural population growth is such in this game that the problem quickly becomes what to do with all these extra Martianborn (with their ridiculously stupid names), and applicants become more or less irrelevant.

I cant seem to figure out how to get a natural population growing. I place nurseries, schools etc but never seem to produce kids as fast as people seem to die of old age. I never have a surplus of unemployed that I can move to a new dome. Its quite the opposite where I never have enough
 
I cant seem to figure out how to get a natural population growing. I place nurseries, schools etc but never seem to produce kids as fast as people seem to die of old age. I never have a surplus of unemployed that I can move to a new dome. Its quite the opposite where I never have enough
Try playing as doctor/church