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anyoneatall

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Jun 1, 2023
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It only takes up space that could be used by tenets that actually do something, and it´s effect isn´t all that different to that of the Muhammad´s succesion doctrine from muslim faiths, so why not have something similar where you can choose what patriarch to follow and not take up a tenat?

(Also when are they going to make orthodox countries ave their own patriarchs instead of all of them following the one in constantinople that is weird)
 
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It only takes up space that could be used by tenets that actually do something, and it´s effect isn´t all that different to that of the Muhammad´s succesion doctrine from muslim faiths, so why not have something similar where you can choose what patriarch to follow and not take up a tenat?

Because getting to choose whatever other two tenets you want while remaining Ecumenical- and thus free from Holy Wars / Crusades - is what Rites does. That is a major gameplay advantage for players who want to, say, create their own custom religion in England, but not have to fight generational Crusades over the Catholic holy site.

It was also introduced to addresses various historical dynamics such as the Church in Ireland being aligned-but-divergent with the Church of Rome, i.e. what the Insularism vs Catholic split represents. The Rite tenet was part of the coding / game design solution that allowed two separate faiths to share the same Head of Faith (HOF) despite divergent tenets.
 
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It is opportunity cost as said above. Maybe it can be implemented in a way that does not require a tenet, but then it's weight is cheapened a lot. It is kind of like syncretism in a way, it helps with not angering everyone around you at once.
 
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It is opportunity cost as said above. Maybe it can be implemented in a way that does not require a tenet, but then it's weight is cheapened a lot. It is kind of like syncretism in a way, it helps with not angering everyone around you at once.
Don´t muslim faiths have something similar that takes up no space in tenets?
 
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Don´t muslim faiths have something similar that takes up no space in tenets?
Yes, although then comes the question of should Christian and Muslim faiths be equal in this respect. The different Sunni and Shiia "Faiths" are mostly just schools of thought and in actuality the particular schools were much more localized than the game lets on. Maturidi for example was not that widespread.
 
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Before release one of the promised post-release features was allowing different faiths share the same head of faith. Rite is the buggy half-assed implementation of this feature.
 
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Before release one of the promised post-release features was allowing different faiths share the same head of faith. Rite is the buggy half-assed implementation of this feature.
Seems like Fate of Iberia has a lot of these design flaws and half-measures still stuck in. Conversos should probably be removed and replaced with secret faiths.
 
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Yes, although then comes the question of should Christian and Muslim faiths be equal in this respect. The different Sunni and Shiia "Faiths" are mostly just schools of thought and in actuality the particular schools were much more localized than the game lets on. Maturidi for example was not that widespread.
Well, insularism, mozarabism and the conversos weren't even that, they were just straight up catholic
 
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Because getting to choose whatever other two tenets you want while remaining Ecumenical- and thus free from Holy Wars / Crusades - is what Rites does. That is a major gameplay advantage for players who want to, say, create their own custom religion in England, but not have to fight generational Crusades over the Catholic holy site.

It was also introduced to addresses various historical dynamics such as the Church in Ireland being aligned-but-divergent with the Church of Rome, i.e. what the Insularism vs Catholic split represents. The Rite tenet was part of the coding / game design solution that allowed two separate faiths to share the same Head of Faith (HOF) despite divergent tenets.
I think we're all aware of what it literally does but this opportunity cost is ludicrously high when it costs an entire tenet. It makes forming splinter faiths overly limiting in a way that doesn't create any interesting gameplay
 
There're a bunch more "why does this exist" tenets that are just pure trash, rite at least might be somewhat useful when creating new faith off Catholics to keep Pope as HOF and/or when creating new faith off ecumenist faiths to keep ecumenism.
 
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There're a bunch more "why does this exist" tenets that are just pure trash, rite at least might be somewhat useful when creating new faith off Catholics to keep Pope as HOF and/or when creating new faith off ecumenist faiths to keep ecumenism.
For me it's Monasticism. I wish it was listed in the doctrines rather than being a tenet. When I splinter from Catholics I still want Monks for our faith, but the Monasticism tenet just feels so heavy. I feel like my faith loses out on some possible distinct flavor just because I need this tenet.
 
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I really don't expect any major fixes when it comes to Religion until they announce a Major Overhaul of it.

Some of the things like Rite, Secret Faiths and some of the Tenets as well as Religions and the Composition of those are just placeholders for now in my opinion.

They need an overhaul though and I really hope that it is in Chapter V.
 
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It would be better if there was a specific Tenet for "Papal supremacy", which would place the Pope as HoF in all faiths that had this Tenet and add a bunch of specifically Catholic flavor and mechanics.
 
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