Even if we play with moderns computers (1,4 Ghz), with fast adsl connections (512 kbits or 1024 kbits), we know that hoi lag during multi games.
We must play in below normal speed, or in slow speed.
When the lag is too important, we must pause, and waiting that the date is the same that the date of the host.
Just a simple question : Why ?
A lot of RTS game does'nt lag like HOI... (The conquerors, for exemple, and there are 200 units on the map, by players, with 6, 7 or 8 players, if i remember.)
It is because HOI must calculate a lot of operations in the same time ? Of corse, there is a lot of units in the world, and many are fighting, beetwen 1940 and 1943...
Thanks...
Sorry... I wanted to write it in the HOI1 forum... Does a moderator can move my post ?
Thanks... and sorry...
We must play in below normal speed, or in slow speed.
When the lag is too important, we must pause, and waiting that the date is the same that the date of the host.
Just a simple question : Why ?
A lot of RTS game does'nt lag like HOI... (The conquerors, for exemple, and there are 200 units on the map, by players, with 6, 7 or 8 players, if i remember.)
It is because HOI must calculate a lot of operations in the same time ? Of corse, there is a lot of units in the world, and many are fighting, beetwen 1940 and 1943...
Thanks...
Sorry... I wanted to write it in the HOI1 forum... Does a moderator can move my post ?
Thanks... and sorry...