When making a sequel to a video game, it is the responsibility of the developer and the publisher to ensure that the Sequel improves on the original, expanding content, introducing new units and characters, introducing new maps, updating the graphics engine and sound engine, and introducing new features not present in the original (all of which are included in 'expanding content' for those posters who responded to this statement, and not all of which are required of course). At no point should the developer ever REMOVE core gameplay elements and completely CHANGE THE TYPE OF GAME, nor should a publisher ever allow this on a game with their name attached to it. That should be reserved for SPIN OFFS... Not Sequels.
Paradox you failed big with Majesty 2, you betrayed the fans of the Majesty series and you have failed to make it right. Majesty is supposed to be a Fantasy Kingdom SIM, do you know what's wrong here? Do you know why so many fans hated this? Do you know why this is an utter fail and most people won't even remember it a year from now? Because all of the SIM was stripped out, this game doesn't deserve to even be called a Majesty game!
Passive indirect control of Heroes is nothing new, a lot of companies have done it in a lot of games a lot better than in Majesty 2! Heroes are mindless bots that constantly fight endless waves of monsters, all this game really amounts to is gathering gold, hiring units, and destroying lairs before you're swallowed in an endless tide of boring pathetic mindless animatronic monsters that don't even wander around the map. You screwed up bad, fans gave you feedback and suggestions on how to make this game a Majesty game, and you chose to ignore them, now you've tarnished your reputation beyond redemption in my eyes and the eyes of many other Majesty fans, who might I add were a big marketing demographic for the types of games you make. I held out and defended you guys when many others were writing this very letter, now I'm writing it, you've lost yet another fan and customer.
Paradox you failed big with Majesty 2, you betrayed the fans of the Majesty series and you have failed to make it right. Majesty is supposed to be a Fantasy Kingdom SIM, do you know what's wrong here? Do you know why so many fans hated this? Do you know why this is an utter fail and most people won't even remember it a year from now? Because all of the SIM was stripped out, this game doesn't deserve to even be called a Majesty game!
Passive indirect control of Heroes is nothing new, a lot of companies have done it in a lot of games a lot better than in Majesty 2! Heroes are mindless bots that constantly fight endless waves of monsters, all this game really amounts to is gathering gold, hiring units, and destroying lairs before you're swallowed in an endless tide of boring pathetic mindless animatronic monsters that don't even wander around the map. You screwed up bad, fans gave you feedback and suggestions on how to make this game a Majesty game, and you chose to ignore them, now you've tarnished your reputation beyond redemption in my eyes and the eyes of many other Majesty fans, who might I add were a big marketing demographic for the types of games you make. I held out and defended you guys when many others were writing this very letter, now I'm writing it, you've lost yet another fan and customer.
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