[Edit: I'm not suggesting the complete and total removal of teleporting, but I would advocate finding a way of balancing teleporting with creating a need to use traps in the game, as it is now, there really isn't a reason to use traps when I can simply teleport my troops directly into the event rooms]
I've seen a couple posts questioning why we even have traps or use traps when there is only a finite supply of enemies in our game, I tried really hard to come up with a reason that one would want to use traps but just couldn't.
What I did however come up with is one reason that a user has no reason to use traps and while I'm sure this suggestion/idea goes against the grain of quite a few players for one reason or another, I'm still going to just come out and say it.
It's the ability to teleport our dwarves that we don't need to use traps. Here me out.
(did you get that reference? Think Prince)
I instruct a worker drone (err, I mean digger dwarf) to dig down into one of the event chambers. I find out that it contains 2 level 7 goblins. Instead of letting the goblins teleport into the tunnel and make their way up to my main kingdom, I teleport 5 of my warriors to the chamber instead. They easily defeat the goblins being that they are a higher level than the gobs and then I simply teleport them back to the main kingdom level or to their bedrooms etc.
So you see there was no need to lay out meticulous traps along the tunnels on the way up to my main base, there was no reason to lay out a bunch of traps on the main layer where my base is to catch anybody that got through the rest of the traps that I have layed out in the tunnels.
Instead of the fight coming to my base kingdom, I took my dwarves to the fight, hence no need to place any traps at all.
If teleport was put into the game because the AI's pathfinding is not good enough to get my troops in down to where the gobsmackers killed my digger dwarf then that's one thing that would/should need to be fixed, but to have teleport magic in the game to avoid fixing it really shouldn't be. I'm not saying that is the reason for teleporting, just IF it were the reason.
Because quite honestly, I don't see a reason to even have teleporting in the game with the exception of providing the big red easy button for players like myself that don't pay enough attention to my dwarves and any that get stuck for too long and who would perish if it wasn't for teleporting them to the main level almost on top of a food table. But that's my problem for not paying close enough attention to what all of my little dwarvies are doing and the game should not compensate me for that.
Sure, I understand it's easier to teleport that dwarf out of the hole that he just dug the iron out of instead of placing a ladder but again that's my lazyness that the game's easy button would be compensating me for.
Do away with teleporting and we have a reason to place traps all along the tunnels that we dig so as to at least try to prevent a game over situation.
I realize this is not going to be a popular choice, but honestly as long as I have the ability to teleport the dwarves anywhere I want instead of preparing in advance with the use of traps, I'm going to use it (teleporting that is, not traps) and that kind of takes away part of the game that could be a whole hell of a lot of fun. I loved the traps in Evil Genius game and used them to the fullest of my advantage but I don't recall having a teleport mechanism in Evil Genius to move my guards around in the same fashion as we have in aGoD.
If you read this far, then you'll know that this topics secret word is
I've seen a couple posts questioning why we even have traps or use traps when there is only a finite supply of enemies in our game, I tried really hard to come up with a reason that one would want to use traps but just couldn't.
What I did however come up with is one reason that a user has no reason to use traps and while I'm sure this suggestion/idea goes against the grain of quite a few players for one reason or another, I'm still going to just come out and say it.
It's the ability to teleport our dwarves that we don't need to use traps. Here me out.
(did you get that reference? Think Prince)
I instruct a worker drone (err, I mean digger dwarf) to dig down into one of the event chambers. I find out that it contains 2 level 7 goblins. Instead of letting the goblins teleport into the tunnel and make their way up to my main kingdom, I teleport 5 of my warriors to the chamber instead. They easily defeat the goblins being that they are a higher level than the gobs and then I simply teleport them back to the main kingdom level or to their bedrooms etc.
So you see there was no need to lay out meticulous traps along the tunnels on the way up to my main base, there was no reason to lay out a bunch of traps on the main layer where my base is to catch anybody that got through the rest of the traps that I have layed out in the tunnels.
Instead of the fight coming to my base kingdom, I took my dwarves to the fight, hence no need to place any traps at all.
If teleport was put into the game because the AI's pathfinding is not good enough to get my troops in down to where the gobsmackers killed my digger dwarf then that's one thing that would/should need to be fixed, but to have teleport magic in the game to avoid fixing it really shouldn't be. I'm not saying that is the reason for teleporting, just IF it were the reason.
Because quite honestly, I don't see a reason to even have teleporting in the game with the exception of providing the big red easy button for players like myself that don't pay enough attention to my dwarves and any that get stuck for too long and who would perish if it wasn't for teleporting them to the main level almost on top of a food table. But that's my problem for not paying close enough attention to what all of my little dwarvies are doing and the game should not compensate me for that.
Sure, I understand it's easier to teleport that dwarf out of the hole that he just dug the iron out of instead of placing a ladder but again that's my lazyness that the game's easy button would be compensating me for.
Do away with teleporting and we have a reason to place traps all along the tunnels that we dig so as to at least try to prevent a game over situation.
I realize this is not going to be a popular choice, but honestly as long as I have the ability to teleport the dwarves anywhere I want instead of preparing in advance with the use of traps, I'm going to use it (teleporting that is, not traps) and that kind of takes away part of the game that could be a whole hell of a lot of fun. I loved the traps in Evil Genius game and used them to the fullest of my advantage but I don't recall having a teleport mechanism in Evil Genius to move my guards around in the same fashion as we have in aGoD.
If you read this far, then you'll know that this topics secret word is
Banana
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