Prior to 4.x it gave +50% Medical Workers output. Given that they weren't that good, and still aren't. This was a nice boost and worked actually quite well with Pharma State. It was far from game breaking or "Op" by any means.
After 4.0 it is now supposed to give +25% job efficiency to farmers, being nerfed by 25% and it's target changed. Somehow it still seems to apply to Medical workers, in it's much nerfed version though. Even if that was changed, giving Anglers and co the +25% job efficiency might actually be even stronger. Especially with other output modifiers that add additional production stacked.
Not only was something that wasn't particularly strong nerfed. It was also shifted to a completely different job. And then the name wasn't even changed, what do farmers have to do with Medi-Gel? Oh and it also appears to be bugged.
After 4.0 it is now supposed to give +25% job efficiency to farmers, being nerfed by 25% and it's target changed. Somehow it still seems to apply to Medical workers, in it's much nerfed version though. Even if that was changed, giving Anglers and co the +25% job efficiency might actually be even stronger. Especially with other output modifiers that add additional production stacked.
Not only was something that wasn't particularly strong nerfed. It was also shifted to a completely different job. And then the name wasn't even changed, what do farmers have to do with Medi-Gel? Oh and it also appears to be bugged.