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FranklyJustNess

Lt. General
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Apr 16, 2021
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Something we can notice in Vic3 is how pops have nearly no reason to move to underpopulated states. Ever since MAPI was added the meta was to just select a state and possibly make it the place, that houses millions of pops and at least 30% of the GDP of the entire country, be it Midlands, Rhineland or Shanxi. With MAPI and economies of scale, centralization is encouraged, but there is no opposite mechanic, which would reward spreading out.

A highly developed state will generally have access to way more goods, and the standard of living there will be higher, than in the middle of nowhere. Really the main reasons why a pop would leave New York to go live in Colorado (without government encouragement) are
  1. Free arable land gives a substantial migration bonus
  2. Pollution might drive them out
  3. There might be gold in them hills
  4. It's unincomporated so they won't pay taxes, and gets big migration bonus from Frontier and Resettlement colonial laws
Point two is pretty unusual, and largely offset by higher SoL and Healthcare, and points 1 and 3 are somewhat artificial - gold just appears in pre-set states at some point, and it's not gonna be everywhere, and pops don't migrate somewhere, because there might be gold, just because it was already found, and free arable land just means they can move there to live as peasants (or some as farmers under Homesteading), which is lovely for an unemployed pop, and that's about it, and they will also generally be like "Wow, this place is so great, there's so much land there, better move there and work in an iron mine!". Finally point 4 is nice, but only works as long as you don't incorporate state, and isn't dependant on land availability.

So what could be done to provide a counterbalance to centralizing factors?

For one resource buildings could have an output modifier curve. Think of it, when you arrive at a new land, and set up a farm, it's not gonna be placed in whatever scrap of land was still left, but in the ideal location. Same for a mine, the first 10% of iron mines will be on the best locations, while the last 10% will just be digging in whatever place is left, just to secure more iron. It could be that the more building levels you have, the less they add, or even that only industry buildings would have economies of scale bonus.

Being your own boss. Something that's very rare in Vic3 is worker owned buildings. You start the game with some, and that's about it. Pops don't move into a remote state, gather some funds and open a new iron mine. They patiently wait until some capitalist from a city decides to do it. Shifting the investment, that in underdeveloped states, it's mostly the local farmers who would want to expand various buildings, and not relying on government or capitalists, could be quite an effective way too.

Together those two things would mean, you get pretty rich pops there, and they create open job spaces, which then encourage more immigration.
 
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TBH that's not too unrealistic, even today the West of the Missisipî is very low populated with the exception of the West Coast, cause it's mostly desert (i simplify). There should be an action or edict for encouraging people migration to another states for exemple the USA but also France who planned to make Algeria a people colony, as well as Russia with Siberia and Germany with Eastern Europe.
 
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Honestly I'm pretty happy with the US migration system. I think the only thing that's really missing is factoring in infrastructure, so that people are more prone to populate Illinois than the Dakotas.

For the US I'd also say that the 'diminishing returns' doesn't really work with the frontier. The frontier settlers were generally inexperienced farmers; they basically just squatted on the land and did inefficient subsistence agriculture until the land grew in value (or they couldn't develop it any further).
 
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TBH that's not too unrealistic, even today the West of the Missisipî is very low populated with the exception of the West Coast, cause it's mostly desert (i simplify). There should be an action or edict for encouraging people migration to another states for exemple the USA but also France who planned to make Algeria a people colony, as well as Russia with Siberia and Germany with Eastern Europe.
Yup, I live in that area and regularly get double my state's modern population by 1900. The Dakotas have never had more than a million people, but I can get several millions there, same for Wyoming, Montana, etc. But to be honest, I don't think most of those states could actually support that level of population, even the green and fertile areas don't have a ton of water.
 
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my issues with the migration system have almost exclusivly to do with the massive bias that arable land gives to where pops migrate, which leads to situations like in US where all the migrants go to the pains states and ignore other states.
 
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Not sure what the problem is here? I thought you were going to complain about states like Delaware and Maryland. Underpopulated states are intentionally worse and they should be. At the same time migration out west is way higher than it should be because without variably arable land the numbers have to be overtuned early in the game

Most people *didn't* move places because there might be gold. They heard there was gold somewhere and then migrated to the area. Prospectors wandered far and wide but very few people were ever directly involved in prospecting

And afaik the only "mines" profitable on a national scale that were established by workers are the gold mines modelled by gold fields. Modern (at the time) mines needed a lot of startup capital and additional investment for transport back East