Something we can notice in Vic3 is how pops have nearly no reason to move to underpopulated states. Ever since MAPI was added the meta was to just select a state and possibly make it the place, that houses millions of pops and at least 30% of the GDP of the entire country, be it Midlands, Rhineland or Shanxi. With MAPI and economies of scale, centralization is encouraged, but there is no opposite mechanic, which would reward spreading out.
A highly developed state will generally have access to way more goods, and the standard of living there will be higher, than in the middle of nowhere. Really the main reasons why a pop would leave New York to go live in Colorado (without government encouragement) are
So what could be done to provide a counterbalance to centralizing factors?
For one resource buildings could have an output modifier curve. Think of it, when you arrive at a new land, and set up a farm, it's not gonna be placed in whatever scrap of land was still left, but in the ideal location. Same for a mine, the first 10% of iron mines will be on the best locations, while the last 10% will just be digging in whatever place is left, just to secure more iron. It could be that the more building levels you have, the less they add, or even that only industry buildings would have economies of scale bonus.
Being your own boss. Something that's very rare in Vic3 is worker owned buildings. You start the game with some, and that's about it. Pops don't move into a remote state, gather some funds and open a new iron mine. They patiently wait until some capitalist from a city decides to do it. Shifting the investment, that in underdeveloped states, it's mostly the local farmers who would want to expand various buildings, and not relying on government or capitalists, could be quite an effective way too.
Together those two things would mean, you get pretty rich pops there, and they create open job spaces, which then encourage more immigration.
A highly developed state will generally have access to way more goods, and the standard of living there will be higher, than in the middle of nowhere. Really the main reasons why a pop would leave New York to go live in Colorado (without government encouragement) are
- Free arable land gives a substantial migration bonus
- Pollution might drive them out
- There might be gold in them hills
- It's unincomporated so they won't pay taxes, and gets big migration bonus from Frontier and Resettlement colonial laws
So what could be done to provide a counterbalance to centralizing factors?
For one resource buildings could have an output modifier curve. Think of it, when you arrive at a new land, and set up a farm, it's not gonna be placed in whatever scrap of land was still left, but in the ideal location. Same for a mine, the first 10% of iron mines will be on the best locations, while the last 10% will just be digging in whatever place is left, just to secure more iron. It could be that the more building levels you have, the less they add, or even that only industry buildings would have economies of scale bonus.
Being your own boss. Something that's very rare in Vic3 is worker owned buildings. You start the game with some, and that's about it. Pops don't move into a remote state, gather some funds and open a new iron mine. They patiently wait until some capitalist from a city decides to do it. Shifting the investment, that in underdeveloped states, it's mostly the local farmers who would want to expand various buildings, and not relying on government or capitalists, could be quite an effective way too.
Together those two things would mean, you get pretty rich pops there, and they create open job spaces, which then encourage more immigration.
- 7
- 2
- 1