BACKGROUND
When C:SL first came out, I journaled one of my very first cities here, called "Drievallestad". You can actually still find it by googling its name. Now that the sun is setting on C:SL, and we're all anticipating C:SL 2, I thought I'd journal my last, heavily modded C:SL 1 game. Over the years I've learned so much from so many great content creators, and I'm really proud of this city.
What I've learned is that you shouldn't be starting your city with any kind of grand plan and preconceived ideas. Real cities isn't build in one day and neither should yours be. Building your city should be a project over many months. Every day adding just a little bit here and there, while allowing your mind time to come up with new and novel ideas.
So, with this game, I've numbered my saves every time I added something new. This now allows me to go back to the beginning, and journal how my city evolved over time.
PS. Please do not be shy to comment on this thread. I'd love to hear your feedback.
CHAPTER 1
This map reminded me of a small village of South Africa's southern coast in the Western Cape called "Wildernis" With the lovely beaches, the lagoon, the lush forests and the mountains in the background, I could not resist giving it the same name.
The beginning of a city is always awkward for me. Especially being forced to deal with a 6 lane highway in a tiny village. Most attempts at starting a city failed for me. But then there is also the pressure of making your town unique, always second guessing your initial moves. Is this really the best most interesting approach? Creativity seems to be at a premium when starting a city, but in this case, I was quite pleased with my start. For starters, not having to connect directly to the highway, but rather having a 2 lane highway to connect with helped a lot.
I had to start the town purchasing a new tile immediately, because I wanted my town to be focused on the lagoon, rather than the ocean, and there was a lovely little bay that could serve as a good fishing harbor. And since there is a forest close by, I though this would make for an ideal secondary industry. I plopped down some dirt roads that would one day become the access roads to a thriving timber industry.
Every town start for a reason for its existence, and this one began as a sleepy fishing town, and a small industrial area supporting it. The harbor separates the industries from the residential area. The X axis of the Residential roads follow the shoreline, while 3 Y axis roads span in a roughly 45 degree angle outwards setting the tone for expansion. The small hill in the foreground will be a landmark feature for this tiny community, so it is left undeveloped as a green area. On the hills in the back ground, a dirt road was laid out in anticipation of a forestry industry that was planned for that area.
A top down view gives a better perspective.
The entrance to the town is nothing spectacular. Just an ordinary road, with a T junction on the 2 lane highway that is still leading nowhere.
You drive through a valley in the hills and then straight into the harbout of the small town. The Church building in the right dominate the rural skyline. The town has a nice view over the lagoon, and the mountains in the distance.
If you are a fisherman in this town, this is what you would see as you sail out of the harbor, looking back at your home town. A tiny village, with only the harbor, the familiar hill and the church tower as its distinctive features. Then there is a lovely waterfront as well, with commercial right next to the water where citizens can relax.
The view from the ocean. Nothing much to see here yet, as it is still well outside the town limits.
I thought I was done with this post, but then I thought these two views from the mountains will help with giving additional context of the surroundings:
This is really an inspirational map! I tried to find out what the name of the map is. If anyone knows how one can retrospectively see the map name of a saved game, please let me know.
When C:SL first came out, I journaled one of my very first cities here, called "Drievallestad". You can actually still find it by googling its name. Now that the sun is setting on C:SL, and we're all anticipating C:SL 2, I thought I'd journal my last, heavily modded C:SL 1 game. Over the years I've learned so much from so many great content creators, and I'm really proud of this city.
What I've learned is that you shouldn't be starting your city with any kind of grand plan and preconceived ideas. Real cities isn't build in one day and neither should yours be. Building your city should be a project over many months. Every day adding just a little bit here and there, while allowing your mind time to come up with new and novel ideas.
So, with this game, I've numbered my saves every time I added something new. This now allows me to go back to the beginning, and journal how my city evolved over time.
PS. Please do not be shy to comment on this thread. I'd love to hear your feedback.
CHAPTER 1
This map reminded me of a small village of South Africa's southern coast in the Western Cape called "Wildernis" With the lovely beaches, the lagoon, the lush forests and the mountains in the background, I could not resist giving it the same name.
![Terrain.png Terrain.png](https://forumcontent.paradoxplaza.com/public/993628/Terrain.png)
The beginning of a city is always awkward for me. Especially being forced to deal with a 6 lane highway in a tiny village. Most attempts at starting a city failed for me. But then there is also the pressure of making your town unique, always second guessing your initial moves. Is this really the best most interesting approach? Creativity seems to be at a premium when starting a city, but in this case, I was quite pleased with my start. For starters, not having to connect directly to the highway, but rather having a 2 lane highway to connect with helped a lot.
![Starting tile.png Starting tile.png](https://forumcontent.paradoxplaza.com/public/993634/Starting tile.png)
I had to start the town purchasing a new tile immediately, because I wanted my town to be focused on the lagoon, rather than the ocean, and there was a lovely little bay that could serve as a good fishing harbor. And since there is a forest close by, I though this would make for an ideal secondary industry. I plopped down some dirt roads that would one day become the access roads to a thriving timber industry.
![Overview.png Overview.png](https://forumcontent.paradoxplaza.com/public/993630/Overview.png)
Every town start for a reason for its existence, and this one began as a sleepy fishing town, and a small industrial area supporting it. The harbor separates the industries from the residential area. The X axis of the Residential roads follow the shoreline, while 3 Y axis roads span in a roughly 45 degree angle outwards setting the tone for expansion. The small hill in the foreground will be a landmark feature for this tiny community, so it is left undeveloped as a green area. On the hills in the back ground, a dirt road was laid out in anticipation of a forestry industry that was planned for that area.
![Sleepy fishing village.png Sleepy fishing village.png](https://forumcontent.paradoxplaza.com/public/993637/Sleepy fishing village.png)
A top down view gives a better perspective.
![Town entrance.png Town entrance.png](https://forumcontent.paradoxplaza.com/public/993631/Town entrance.png)
![Ground view 2.png Ground view 2.png](https://forumcontent.paradoxplaza.com/public/993632/Ground view 2.png)
![Ground view 1.png Ground view 1.png](https://forumcontent.paradoxplaza.com/public/993633/Ground view 1.png)
![Ground view 3.png Ground view 3.png](https://forumcontent.paradoxplaza.com/public/993638/Ground view 3.png)
The view from the ocean. Nothing much to see here yet, as it is still well outside the town limits.
I thought I was done with this post, but then I thought these two views from the mountains will help with giving additional context of the surroundings:
![Mountain view.png Mountain view.png](https://forumcontent.paradoxplaza.com/public/993639/Mountain view.png)
This is really an inspirational map! I tried to find out what the name of the map is. If anyone knows how one can retrospectively see the map name of a saved game, please let me know.
![Mountain view 2.png Mountain view 2.png](https://forumcontent.paradoxplaza.com/public/993640/Mountain view 2.png)
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