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FizCap

First Lieutenant
45 Badges
Sep 9, 2012
220
228
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I really like the 4.0 announcement changes and it sounds very good for the game, my main problem is wars. Mid to late game wars can get very tedious especially in larger size worlds and it's one of the main reasons I lose enjoyment in a playthrough is when I have to micromanage a bunch of ships, armies, invasions, etc. You can automate a lot in this game already such as science ships and city building but I'm surprised military is not of one of them, I'm hoping this is something that will also be added cause right now having to rely on a mod for military automation sort of sucks cause it's not perfect.
 
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Doubtful, or maybe at most some defensive automation where you can assign fleet(s) to guard and hunt weaker enemy fleets in your systems.

Large vassals can wield pretty strong fleets if you are not draining all their resources. Depending on what kind of war you are fighting can sometimes hold their own and guard your flank. I have used them occasionally, for example in post-Overlord game I had a vassal (I can't remember if I it was bulwark or just normal vassal) on one side of my empire and it was large enough to mostly handle the enemies on that front while invading smaller enemy planets I had skipped.

The best military vassal I had was pre-overlord Determined Exterminator vassal I subjugated after Synthetic Ascension. Their fleets were very strong.
 
Probably not given that reworks to the fleet and military systems were mentioned as being beyond the scope of 4.0. Maybe one day.
 
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Planet automation, science automation, and potentially military automation, eventually you wont even be playing the game anymore, lmao.
To each their own, I like the macro element of paradox games. Microing was never fun for me, same reason I stopped playing Victoria 2, EU4, etc. There's people who like to micro and there's people who don't like to micro. The Stellaris ai military management mod being one of the most popular downloads says there is a demand for this.
 
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To each their own, I like the macro element of paradox games. Microing was never fun for me, same reason I stopped playing Victoria 2, EU4, etc. There's people who like to micro and there's people who don't like to micro. The Stellaris ai military management mod being one of the most popular downloads says there is a demand for this.
It was merely a joke.
 
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Well, I think the primary reason people usually want something automated is that the controls/ui/gameplay of that aspect suck. After all people don't usually ask for automatic army control in RTS games...
 
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Well, I think the primary reason people usually want something automated is that the controls/ui/gameplay of that aspect suck. After all people don't usually ask for automatic army control in RTS games...
Stellaris has a lot more things to do than military, I like to engage in diplomacy, build cities, colonize, etc. I don't like the military aspect at all because the wars are to tedious, I can manage it in the early game or even on small worlds, but medium-large worlds where you have 3 fronts to deal with it becomes very unfun. This is a feature the new paradox games all have, Victoria 3, CK3 will have it soon,hoi 3/4 and imperator rome.
 
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Why would you trust the computer (known to be terrible at fighting wars) to fight your wars for you?
 
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Why would you trust the computer (known to be terrible at fighting wars) to fight your wars for you?
You wouldn't use it on the close-wars or the existential life-or-death wars. You'd use it when the outcome was obvious from the start. Or perhaps you start a war, smash the enemy fleets into oblivion, and hand it over to the AI to handle the tedious occupation and cleanup part.
 
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You wouldn't use it on the close-wars or the existential life-or-death wars. You'd use it when the outcome was obvious from the start. Or perhaps you start a war, smash the enemy fleets into oblivion, and hand it over to the AI to handle the tedious occupation and cleanup part.

That’s basically how I play with vassals and federation allies.
 
Why would you trust the computer (known to be terrible at fighting wars) to fight your wars for you?
Because the computer is playing against another computer (known to be terrible at fighting wars)
 
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At that point what game is there even left to play?
Whatever you want, sure if you turn on automation on everything, it may be boring, but you can enjoy the wargame and mostly automate the economy, or like the economy (and diplomacy and politics) and somewhat automate war
 
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We do not have any military automation plans for 4.0.

We do recommend using the Army Builder on starbases, flagging your primary army stack as a Rally Point, and setting your troop transports to Aggressive to greatly reduce army micromanagement - they'll follow your fleet around and invade planets by themselves. (Just watch out for opponents with strong defensive army modifiers like Reanimators.)
 
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