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Bawhoppen

First Lieutenant
52 Badges
Apr 21, 2019
287
1.325
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If one of your courtiers dies... will your capital pop number go down by one?
If you get an advisor from an event who is a different foreign culture, will you now have 1 pop of that culture in your country?
What about if you send your cabinet guy on a mission? Does the pop transfer to that province now?
So many questions.
 
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I think the main reasons not to do this are that it doesn't affect the gameplay, and at the same time it affects optimization.

I don't think there is any point in this. It is too insignificant to consider each character as a separate unit, especially considering that it will load the system more. Imagine that now in each of the hundreds of countries there are several such characters with different cultures. This will simply add thousands of new "pops", which will definitely affect performance, while having no effect on the game situation.
 
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Oh I assume they won't do it... but it's worth asking. Would be neat if they have some way for it to be optimized, otherwise it's not a big loss at least.
 
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population might be, but PoP isn't.

A singular PoP might represent thousands of people that all have the same locaion, culture, religion, and pop-type.
This is EU5, Johan named every pop a PoP, this is not imperator, so, its irrelevant what you say differentiating pop and pop
 
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Yes, even peasants babies works.
I do wish that dependents were a thing really. Last time I asked for it I got red x's into the stone age for reasons I really don't get. Vic3 has them and I think it works pretty well; I think differentiating between your able bodied, working population and children, the infirm, and elderly would be pretty important. Also women(who could work some jobs at times, but not all. Unsure exactly how to square it since there were absolutely some jobs they could work even in this time period beyond just "farm/domestic duties" which dependents can still work).
 
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I think differentiating between your able bodied, working population and children, the infirm, and elderly would be pretty important. Also women(who could work some jobs at times, but not all.
I think one reason they did it in VIC3 is to enhance the "discrimination" and "labour force" part of gameplay. In EU5, idk, I just don't think they would lean on that side.