One thing I miss in EU3 is the game doesn't measure my success. I know EU3 is a sandbox game and you're supposed to set your own goals etc. but I also like a game telling me how I did and show me why. There is a world rank in EU3 which is a very mysterious number. The game doesn't tell you why you are ranked that at all. I noticed world rank generally matches prestige rank but I have seen cases where it doesn't exactly match the prestige rank so I am sure that's not the only criterion.
Here's what I want:
1) A ledger page ranking countries according to what the game thinks ranking criteria are and telling me exactly for what reasons I am ranked there (military might, economy, prestige, etc.).
2) A score or some sort of indication on how I did compared to starting conditions of the time and country I control (one province minor among powerful countries to big colonial empire or one province minor to major trading power).
I know MMtG is a sensitive issue around here and Johan indicated there would be no mechanics taken from MMtG but MMtG had a nice country ranking system (at least in the developer diaries) where countries are ranked numerically and also as great powers, etc. using many many criteria. The number of great powers was also a variable which is great so it's not like there can't be more or less than X great powers. There can even be mechanics about this (such as only great powers can do certain things, etc.).
CK2 has the dynasty score, V2 has great and secondary powers plus score so I think a measurement of success should be added to EU4.
Of course, success doesn't necessarily mean the most provinces or the biggest army but it can be measured in many many ways: military, tech, trade, prestige, influence, etc.
What do you think?
Here's what I want:
1) A ledger page ranking countries according to what the game thinks ranking criteria are and telling me exactly for what reasons I am ranked there (military might, economy, prestige, etc.).
2) A score or some sort of indication on how I did compared to starting conditions of the time and country I control (one province minor among powerful countries to big colonial empire or one province minor to major trading power).
I know MMtG is a sensitive issue around here and Johan indicated there would be no mechanics taken from MMtG but MMtG had a nice country ranking system (at least in the developer diaries) where countries are ranked numerically and also as great powers, etc. using many many criteria. The number of great powers was also a variable which is great so it's not like there can't be more or less than X great powers. There can even be mechanics about this (such as only great powers can do certain things, etc.).
CK2 has the dynasty score, V2 has great and secondary powers plus score so I think a measurement of success should be added to EU4.
Of course, success doesn't necessarily mean the most provinces or the biggest army but it can be measured in many many ways: military, tech, trade, prestige, influence, etc.
What do you think?