• We have updated our Community Code of Conduct. Please read through the new rules for the forum that are an integral part of Paradox Interactive’s User Agreement.
Showing developer posts only. Show all posts in this thread.
Well that sucks. Clauswitz is incredibly unstable and has terrible netcode. Maybe EU5 will have a new engine, sigh.

The tricky thing is that since Clausewitz is just code and frameworks, you can't really make a good comparison between Stellaris and CK2. Certainly some thing will be the same, but some systems would be new. And netcode is 99% up to the game.

The problem with all netcode is that it has to be thought about from the start, and thoroughly tested continuously as the game develops. Getting good netcode at the end of the project is never going to work out particularly well. With each project, multiplayer becomes implemented and tested earlier and earlier, so I expect both HoI4 and Stellaris to be way better in that regard.

Edit: Though I am not working on HoI or Stellaris, so no promises. :)
 
  • 28
  • 8
  • 1
Reactions:
Stellaris is powered by Clausewitz.
And as Mrop said net code is 99% up to the project, and Stellaris' net code has gotten quite a lot of attention from the very early stages of the project.
 
  • 8
  • 3
Reactions:
Can you tell us if it works as well under Linux/MAC?
Because EU4 is at least playable to the extend of being able to complete a game with 3-4 people without many crashes using Windows only. But try to bring in Linux and it desync so hard you're winning a war while people see your capital already undersiege, if it's not crashing directly after 10 minutes or never giving you your event pop-ups.

Netcodes are a bitch to code, more so for synchronous engines, but if it could be as stable as let say Wargam,e European Escalation then maybe I'll finally enjoy multiplayer in a Paradox game that isn't about boats.
We play a stellaris multiplayer game here in the office once every week. Usually we have about 20 players. Me and some others play on our Macs, some people play on Linux but most play on Windows ( all in the same multiplayer game ).
Multiplayer is looking very stable so far in Stellaris, especially considering we haven't entered Beta yet :)
 
  • 11
  • 6
Reactions:
Gigabit Lan or over the internet?
Internet, but since most of us are in the same building it basically is gigabit lan in that regard. However! We aren't all in the same building. We have plenty of people joining the games from Paradox South in Skövde and some people play from home etc.
 
  • 12
  • 2
Reactions:
I'm assuming by using this engine, the game will make use of common elements in Paradox-developed games like defines.txt, installation organized into folders like /common, /localisation, etc. Or is that independent of the engine?
Independent of the engine, but there is no reason to break the pattern. Stellaris will use the same structure as our other titles. It makes it easier for both devs and modders
 
  • 3
Reactions: