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Ciccillo Rre

Alluccate: "Viva 'o Rre!!!"
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Oct 16, 2011
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I was just wondering. To me, that would be a good arrangement if a) there is an initial strong concentration on Europe, and b) that this will imply that the level of quality in rendering extra-european factions will be on par of what we are seeing in CK2 - Sword of Islam.

But still, I'm curious. :) Otherwise, who knows what mechanism will be put in place to release DLCs and maintain the same checksum!
 
Who knows. I can't say I really like Paradox's new system, it seems like they'll just be limiting themselves in their ability to improve the game. EUIII took four expansions containing tons of new features which could not have been added had they been using this new system. Only time can tell whether it will turn out to have been a good decision.
 
Who knows. I can't say I really like Paradox's new system, it seems like they'll just be limiting themselves in their ability to improve the game. EUIII took four expansions containing tons of new features which could not have been added had they been using this new system. Only time can tell whether it will turn out to have been a good decision.
They could be added in free patches, just like the new crusades, the de jure drift and weak vs. strong claims in CK2.
 
Right, but take the EUIII expansion Divine Wind as an example. It made dramatic changes to gameplay in China, Japan, and the hordes. So how would they sell something like that as DLC? Would they disable the ability to play as those countries if the player doesn't have it? That would be unacceptable and would provoke outrage. But if they don't disable it, then there's no incentive to buy the DLC. Since Paradox wouldn't be able to make money off of it then, they would have less reason to focus on that sort of thing.

Basically, the system they have now restricts their ability to improve the game to things that they can put in the game for everyone but only provide to people who pay money, instead of the old system which made multiplayer less accessable, but gave PDS complete freedom on what they wanted to choose to improve.

That's my $0.02 anyway. :)
 
Right, but take the EUIII expansion Divine Wind as an example. It made dramatic changes to gameplay in China, Japan, and the hordes. So how would they sell something like that as DLC? Would they disable the ability to play as those countries if the player doesn't have it? That would be unacceptable and would provoke outrage. But if they don't disable it, then there's no incentive to buy the DLC. Since Paradox wouldn't be able to make money off of it then, they would have less reason to focus on that sort of thing.

You would have a "Divine Wind" DLC

not having the DLC installed = China and Japan's gameplay is like most other nations (like before DW)
with the DLC installed = You get the new shiny stuff.
 
You would have a "Divine Wind" DLC

not having the DLC installed = China and Japan's gameplay is like most other nations (like before DW)
with the DLC installed = You get the new shiny stuff.

I don't think you can have any major mechanics in a DLC if everyone is going to get the same checksum. So if they went down this route, the shiny stuff would have to be cosmetic (like better advisor portraits, period/location-appropriate music, sprites, etc.).
 
Who knows. I can't say I really like Paradox's new system, it seems like they'll just be limiting themselves in their ability to improve the game. EUIII took four expansions containing tons of new features which could not have been added had they been using this new system. Only time can tell whether it will turn out to have been a good decision.

we know because they've already said that there will be no country locking.
 
we know because they've already said that there will be no country locking.

I know there will be no country locking. The emphasis was on this:

But if they don't disable it, then there's no incentive to buy the DLC.

You would have a "Divine Wind" DLC

not having the DLC installed = China and Japan's gameplay is like most other nations (like before DW)
with the DLC installed = You get the new shiny stuff.

I don't think the engine is capable of generating two separate potential starts, one with new features and one without, while also maintaining the same checksum - we've never seen anything like that before (Though I could be wrong). That is the problem.
 
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So far the first CK2 DLC unlocked something, and that something was the ability to play as a certain religion.

Logically the EU4 DLC will unlock something, but it logically it won't unlock a replacement system.

Some possibilities:

It will unlock additional monarch commands. Maybe everyone can make regular colonies. Those with the DLC can also build prison colonies.

It will unlock an extended timeline. Everyone can start in 145X and play until 17XX. Those with the DLC can play until 18XX.

It will unlock additional event chains. The AI gets the events but humans only get them if they have the DLC. Humans with the DLC and without the DLC will be able to play in the same game, with some getting the events, and others not getting the events. It could also unlock additional choices for the events. Perhaps those with the DLC have an extra choice for the comet event.

It will unlock additional map modes. Everyone can play the game just fine with the regular map modes, but those with the DLC get the core map, a better trade map, etc.... (this one will probably create customer backlash).
 
So far the first CK2 DLC unlocked something, and that something was the ability to play as a certain religion.

Logically the EU4 DLC will unlock something, but it logically it won't unlock a replacement system.

Some possibilities:

It will unlock additional monarch commands. Maybe everyone can make regular colonies. Those with the DLC can also build prison colonies.

It will unlock an extended timeline. Everyone can start in 145X and play until 17XX. Those with the DLC can play until 18XX.

It will unlock additional event chains. The AI gets the events but humans only get them if they have the DLC. Humans with the DLC and without the DLC will be able to play in the same game, with some getting the events, and others not getting the events. It could also unlock additional choices for the events. Perhaps those with the DLC have an extra choice for the comet event.

It will unlock additional map modes. Everyone can play the game just fine with the regular map modes, but those with the DLC get the core map, a better trade map, etc.... (this one will probably create customer backlash).

The extended timeline one was what I was expecting
 
The extended timeline one was what I was expecting

You can always change the end date in a file, I doubt that they would change that because of mods.
 
I suspect that it may be unlockable features. As in, the feature will be part of the exe after patching, but will be grayed out (you won't be able to use it) unless you actually get the relevant DLC.
 
And how is this an advantage? With expansions by the time a new expansion is due the current version is fully patched and bug free. With DLC you'll get continual patches that add features you won't have access to but half the bugs that come with these will still affect you.

No, you get tons of new features too, in patches, just not specific things for only certain factions, like the horde system instead of being in DW would have been a DLC. Which I would not have bought.
 
And how is this an advantage? With expansions by the time a new expansion is due the current version is fully patched and bug free. With DLC you'll get continual patches that add features you won't have access to but half the bugs that come with these will still affect you.

Bug free.... right