What I meant was that everything that was explained by magic in AoW1-AoW3 would now be explained by technology, but we'd still have the same things (summoning -> orbital drops, phasing -> jet packs etc.). In that sense they are the same, just explanations of why someone can do something special.
What I meant was that everything that was explained by magic in AoW1-AoW3 would now be explained by technology, but we'd still have the same things (summoning -> orbital drops, phasing -> jet packs etc.). In that sense they are the same, just explanations of why someone can do something special.
True but some things are different from a flavor perspective in sci fi vs fantasy. Like the AoW system of summoning more or less anywhere doesn't "feel" as appropriate in a dark age sci fi setting. At least not til late game tech. Whereas wizards summoning wisps and crows and junk is like an out of the box thing for a fantasy setting.
That being said not sure what this thread is even about. Every AoW game has had a ton of abilities and strategic options. I highly doubt we're gonna see a decline there. Although we will probably see a shift in focus.