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unmerged(54749)

Second Lieutenant
Mar 11, 2006
128
0
www.bang-europe.org
As follow-up of this idea http://forum.paradoxplaza.com/forum/showpost.php?p=5746521&postcount=6

provinceimprovements.txt modified as follow (for now no matter the lasting effects but only if may works and what other files should be modified)

I think other modifications may be needed for compatibility:
Graphics of the 4th and 5th level castle (GFX folder files)
Advances.txt ????
advances_spread.txt ?????
advances_discovery.txt ????
other events related with castles ??????

Code:
.....
medium_castle =		#this will be the maximus castle type
{
	cost = { gold = 1500 prestige = 6 piety = 1 }
	construction_time = 60
	required_province_improvements = { small_castle = yes }
	required_advances = { medium_castle = yes }
	# upgradeable = yes 	#removed by Tprovic for Civil Villages mod

	onetime_bonus = { prestige = 50 }

	lasting_effects =
	{
		supportable = 2000	#from 1000
		periodic_loyalty = { nobles = 0.002 }
		speed = 1.05
		#	percentage_score = { gold = 0.97 }
		periodic_score = { gold = -1 }
		pillage_score = { gold = 1 }
	}
	additional_return_on_investment = 0.04
}
#medieval village
large_castle =		#this will be the first civil village type
{
	cost = { gold = 3000 prestige = 5 piety = 5 }
	construction_time = 84
	# required_province_improvements = { medium_castle = yes } #removed by Tprovic for 

Civil Villages mod
	required_advances = { large_castle = yes }
	minimum_income = 5
	upgradeable = yes 

	onetime_bonus = { prestige = 75 }

	lasting_effects =
	{
		supportable = 3000
		periodic_loyalty = { nobles = 0.002 }
		#	percentage_score = { gold = 0.97 }
		periodic_score = { gold = -1 }
		pillage_score = { gold = 1 }
	}
	additional_return_on_investment = 0.04
	march = no            #medieval villages unlikely in these lands 
	desert = no
}
#medieval city
huge_castle =
{
	cost = { gold = 5000 prestige = 50 piety = 5 }
	construction_time = 120
	required_province_improvements = { large_castle = yes }
	required_advances = { huge_castle = yes }
	minimum_income = 10

	onetime_bonus = { prestige = 150 }

	lasting_effects =
	{
		supportable = 10000
		periodic_loyalty = { nobles = 0.003 }
		#	percentage_score = { gold = 0.95 }
		periodic_score = { gold = -3 }
		periodic_score = { prestige = 1 }
		pillage_score = { gold = 1 }
	}
	mountain = no    #medieval cities unlikely in these lands 
	march = no
	desert = no
	additional_return_on_investment = 0.06
}
.......
 
4 weeks, 88 views :eek:

For the fews to who may care, it works!

If someone with graphic skill is willing to help, only the graphic part of this modification is missing.

(hopefully will be inserted in the Leaders of Roman Empire 1066 mod)