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Mar 31, 2015
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I've been having lots of fun modding Cities: Skylines this past week, and I started on a mod I'm calling CityCopter. Here's some work in progress

Collision detection for terrain and buildings:


I'm learning to 3D model in Blender, but I'm not very good: http://i.imgur.com/tc3EqBi.jpg

And I just got this new feature working...the colors are wrong, it crashes, there's no sky, there's still a null object reference somewhere that I'll be absolutely damned if I can find, but it WORKED. That took a very long time.

D1uhZTsh.jpg


An Oculus Rift proof of concept!

In case you can't tell, you're looking out the (untextured) cockpit of a helicopter. That's a spinning rotor in front of you. My actual goal is to recreate SimCopter, but I find my Oculus Rift so damn cool that I just couldn't help myself.

I'm posting updates here: https://www.reddit.com/r/citycopter
 
I'm quite sorry HawkSeraph, but I finally took the mod down after repeatedly running into issues with PI de-listing my mod. There are restrictive and ridiculous rules against modders, such as being disallowed from distributing the source code if you have a Steam version, and when I tried to discuss this I was banned from this forum. They also prevent you from asking for donations, using any copyrighted assets, claiming a source code license, and claiming copyright, all of which CityCopter does (CreativeCommon assets and GPL license). Thus, I took it off Steam.

I'd rather that the source code be available for other developers to learn from it: https://bitbucket.org/outlandish_nerevarine/citycopter

Anyway, for you to play this mod you must do the following: download the latest version manually: http://www.citycoptermod.com/CityCopterAlpha_0.1h.zip

Follow the instructions in the README.txt for manual installation.

Hopefully you see this message before it's deleted for criticizing PI and before I'm banned again. Frankly I never would've made this mod had I known PI was so hostile towards developers.
 
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