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ApocDev

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14 Badges
Mar 18, 2015
24
2
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The lack of fire spread in CS kind of disappointed me. So, I threw together a quick mod to make fire spread between buildings!

By default, all buildings have a 5% chance of fire being spread to them. Buildings with no water connection gain an additional 7% chance to be lit on fire. And additionally to that, buildings with uneducated workers gain an additional 2%.

Due to how the game "works" (and my knowledge of the API so far from the digging I've done), there is some lag related to querying neighboring building information on large scales. Usually, if you don't purposely let your city burn down, it won't be an issue. But at around 40-50 burning buildings in a single area, the game chugs to a standstill. I'll see why this is at some other time, but for now just keep that in mind.

Feel free to post feedback/suggestions!

You can find the mod here:
http://steamcommunity.com/sharedfiles/filedetails/?id=410234967
 
Is there any way to make a mod where I can intentionally start a fire?
I'd like to be able to test Fire Department response times.
There is. But if your looking to do that in the meantime launch option --enable-dev-ui; hit tab and then hit start fire from the dev menu options. ;) (tip: don't use the give-money function in that menu it screws tax revenue for some reason; the rest seem to work ok though)