The lack of fire spread in CS kind of disappointed me. So, I threw together a quick mod to make fire spread between buildings!
By default, all buildings have a 5% chance of fire being spread to them. Buildings with no water connection gain an additional 7% chance to be lit on fire. And additionally to that, buildings with uneducated workers gain an additional 2%.
Due to how the game "works" (and my knowledge of the API so far from the digging I've done), there is some lag related to querying neighboring building information on large scales. Usually, if you don't purposely let your city burn down, it won't be an issue. But at around 40-50 burning buildings in a single area, the game chugs to a standstill. I'll see why this is at some other time, but for now just keep that in mind.
Feel free to post feedback/suggestions!
You can find the mod here:
http://steamcommunity.com/sharedfiles/filedetails/?id=410234967
By default, all buildings have a 5% chance of fire being spread to them. Buildings with no water connection gain an additional 7% chance to be lit on fire. And additionally to that, buildings with uneducated workers gain an additional 2%.
Due to how the game "works" (and my knowledge of the API so far from the digging I've done), there is some lag related to querying neighboring building information on large scales. Usually, if you don't purposely let your city burn down, it won't be an issue. But at around 40-50 burning buildings in a single area, the game chugs to a standstill. I'll see why this is at some other time, but for now just keep that in mind.
Feel free to post feedback/suggestions!
You can find the mod here:
http://steamcommunity.com/sharedfiles/filedetails/?id=410234967