The "What's Next" dev diary describes the next several updates like this:
For this reason I wanted to draw attention to the UX improvements I'd like to see in future updates, and encourage others to share theirs. So absolutely no system rework requests, no flavour requests, no bug reports, and no complaints about historical accuracy. Just improvements to how we interact with systems as they are currently designed, and improvements to how existing information is communicated.
Here's mine:
Construction
What about you? Remember, no system rework requests, no flavour requests, no bug reports, and no complaints about historical accuracy.
As is always and forever the case I’m not able to make specific promises about when all these improvements will come out, but I can say that the next three updates (1.10, 1.11 and 1.12) which are all coming out later this year will be smaller in scale than 1.9 and will be more focused on bug fixing, quality of life and general game polish.
For this reason I wanted to draw attention to the UX improvements I'd like to see in future updates, and encourage others to share theirs. So absolutely no system rework requests, no flavour requests, no bug reports, and no complaints about historical accuracy. Just improvements to how we interact with systems as they are currently designed, and improvements to how existing information is communicated.
Here's mine:
Construction
- Shift+Alt+Click and Ctrl+Alt+Click adds multiple constructions to the top of the queue.
- The list view of the state-level Buildings tab is just the same view as the country Buildings panel, with the ability to set production methods.
- Temporary National Revenue and Temporary National Expenses are persistent in the Money tooltip.
- This addresses an issue where a sudden budget deficit will seem inexplicable because there's no more graph to reflect the change to temporary revenue when the investment pool runs dry.
- A good's trade potential is shown when viewing it in a state.
- States with high trade potential are shown when viewing a good in a market.
- The Trade tab of the Market panel shows goods with high trade potential. Clicking them goes to, or expands, the relevant trade centre.
- The flags on trade routes in the Market panel, trade centres, and the Bought by list etc. are sorted by volume, with the largest market on top when they're stacked.
- A chart of trading partners by volume is available in the Trade tab.
- An army's source of supplies is clearly indicated in the army's panel and tooltip, not hidden inside the Supply tooltip.
- When an army is selected its supply lines are much more clearly indicated using a path styled similarly to the movement path, even on land.
- An alert appears when an army's supply lines are being raided, indicating the affected army and sea nodes.
- A predicted convoy cost is shown when launching a naval invasion or moving an army overseas.
- When upgrading units, upgrade progress and the expected time to upgrade are shown somewhere.
- Clicking one of the leaders when drafting a treaty opens the country's panel, not the character's.
- Economic dependency metrics, especially unfilled buy and sell orders, are not buried several tooltips deep into the liberty desire bar.
- The target of a draft treaty can be changed, so that the same treaty can be offered to another country without re-drafting.
- Treaty articles are available as Diplomatic Actions in the Diplomacy lens. Countries are listed with their acceptance of that article and selecting a country starts a treaty draft with that country including that article.
- To avoid the double negative conveyed by the cross icon, effects like Disable Nationalization or Forbid Monopolies are changed to either be indicated with a check mark, reworded to just Nationalization and Monopolies with the cross icon, or listed without an icon at all.
- Allow potential and attainable companies to be pinned.
- Inertial scrolling support on macOS for trackpads and the Magic Mouse.
- Correct text entry controls for macOS. Option+Click should move the cursor between words, rather than Ctrl+Click, for example.
- The macOS icon is a platform-correct squircle.
What about you? Remember, no system rework requests, no flavour requests, no bug reports, and no complaints about historical accuracy.
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